#pragma interface "framebase.h"
#endif
-#include "wx/window.h" // the base class
-#include "wx/icon.h" // for m_icon
+#include "wx/toplevel.h" // the base class
// the default names for various classs
WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
WXDLLEXPORT_DATA(extern const wxChar*) wxStatusLineNameStr;
WXDLLEXPORT_DATA(extern const wxChar*) wxToolBarNameStr;
-WXDLLEXPORT_DATA(extern wxWindow*) wxWndHook;
+class WXDLLEXPORT wxFrame;
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxStatusBar;
class WXDLLEXPORT wxToolBar;
-// Styles for ShowFullScreen
-#define wxFULLSCREEN_NOMENUBAR 0x01
-#define wxFULLSCREEN_NOTOOLBAR 0x02
-#define wxFULLSCREEN_NOSTATUSBAR 0x04
-#define wxFULLSCREEN_NOBORDER 0x08
-#define wxFULLSCREEN_NOCAPTION 0x10
-#define wxFULLSCREEN_ALL (wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR | wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER | wxFULLSCREEN_NOCAPTION)
-
// ----------------------------------------------------------------------------
// wxFrame is a top-level window with optional menubar, statusbar and toolbar
//
// CreateXXXBar() is called.
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxFrameBase : public wxWindow
+// FIXME - temporary hack in absence of wxTLW !!
+#ifndef wxTopLevelWindowNative
+class WXDLLEXPORT wxFrameBase : public wxTopLevelWindowBase
+#else
+class WXDLLEXPORT wxFrameBase : public wxTopLevelWindow
+#endif
{
public:
// construction
wxFrameBase();
+#ifdef __DARWIN__
+ virtual ~wxFrameBase() { }
+#endif
wxFrame *New(wxWindow *parent,
wxWindowID id,
// frame state
// -----------
- // maximize = TRUE => maximize, otherwise - restore
- virtual void Maximize(bool maximize = TRUE) = 0;
-
- // undo Maximize() or Iconize()
- virtual void Restore() = 0;
-
- // iconize = TRUE => iconize, otherwise - restore
- virtual void Iconize(bool iconize = TRUE) = 0;
-
- // return TRUE if the frame is maximized
- virtual bool IsMaximized() const = 0;
-
- // return TRUE if the frame is iconized
- virtual bool IsIconized() const = 0;
-
- // get the frame icon
- const wxIcon& GetIcon() const { return m_icon; }
-
- // set the frame icon
- virtual void SetIcon(const wxIcon& icon) { m_icon = icon; }
-
- // make the window modal (all other windows unresponsive)
- virtual void MakeModal(bool modal = TRUE);
-
// get the origin of the client area (which may be different from (0, 0)
// if the frame has a toolbar) in client coordinates
virtual wxPoint GetClientAreaOrigin() const;
// menu bar functions
// ------------------
- virtual void SetMenuBar(wxMenuBar *menubar) = 0;
+#if wxUSE_MENUS
+ virtual void SetMenuBar(wxMenuBar *menubar);
virtual wxMenuBar *GetMenuBar() const { return m_frameMenuBar; }
+#endif // wxUSE_MENUS
// call this to simulate a menu command
bool Command(int id) { return ProcessCommand(id); }
virtual void SetToolBar(wxToolBar *toolbar) { m_frameToolBar = toolbar; }
#endif // wxUSE_TOOLBAR
- // old functions, use the new ones instead!
-#if WXWIN_COMPATIBILITY_2
- bool Iconized() const { return IsIconized(); }
-#endif // WXWIN_COMPATIBILITY_2
-
// implementation only from now on
// -------------------------------
- // override some base class virtuals
- virtual bool Destroy();
- virtual bool IsTopLevel() const { return TRUE; }
-
// event handlers
void OnIdle(wxIdleEvent& event);
- void OnCloseWindow(wxCloseEvent& event);
void OnMenuHighlight(wxMenuEvent& event);
- void OnSize(wxSizeEvent& event);
- // this should go away, but for now it's called from docview.cpp,
- // so should be there for all platforms
- void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
+#if wxUSE_MENUS
// send wxUpdateUIEvents for all menu items (called from OnIdle())
void DoMenuUpdates();
void DoMenuUpdates(wxMenu* menu, wxWindow* focusWin);
+#endif // wxUSE_MENUS
protected:
// the frame main menu/status/tool bars
// main menubar, statusbar and toolbar (if any)
void DeleteAllBars();
+ // test whether this window makes part of the frame
+ virtual bool IsOneOfBars(const wxWindow *win) const;
+
+#if wxUSE_MENUS
+ // override to update menu bar position when the frame size changes
+ virtual void PositionMenuBar() { }
+
+ // override to do something special when the menu bar is being removed
+ // from the frame
+ virtual void DetachMenuBar();
+
+ // override to do something special when the menu bar is attached to the
+ // frame
+ virtual void AttachMenuBar(wxMenuBar *menubar);
+
wxMenuBar *m_frameMenuBar;
+#endif // wxUSE_MENUS
#if wxUSE_STATUSBAR
// override to update status bar position (or anything else) when
wxToolBar *m_frameToolBar;
#endif // wxUSE_TOOLBAR
- // the frame client to screen translation should take account of the
- // toolbar which may shift the origin of the client area
- virtual void DoClientToScreen(int *x, int *y) const;
- virtual void DoScreenToClient(int *x, int *y) const;
-
- // the frame icon
- wxIcon m_icon;
-
DECLARE_EVENT_TABLE()
};
// include the real class declaration
#if defined(__WXMSW__)
#include "wx/msw/frame.h"
-#elif defined(__WXMOTIF__)
- #include "wx/motif/frame.h"
+ #define wxFrameNative wxFrameMSW
#elif defined(__WXGTK__)
#include "wx/gtk/frame.h"
-#elif defined(__WXQT__)
- #include "wx/qt/frame.h"
+ #define wxFrameNative wxFrameGTK
+#elif defined(__WXMOTIF__)
+ #include "wx/motif/frame.h"
#elif defined(__WXMAC__)
#include "wx/mac/frame.h"
+ #define wxFrameNative wxFrameMac
+#elif defined(__WXMGL__)
+ #include "wx/mgl/frame.h"
+ #define wxFrameNative wxFrameMGL
#elif defined(__WXPM__)
#include "wx/os2/frame.h"
-#elif defined(__WXSTUBS__)
- #include "wx/stubs/frame.h"
+ #define wxFrameNative wxFrameOS2
#endif
+#ifdef __WXUNIVERSAL__
+ #include "wx/univ/frame.h"
+#else // !__WXUNIVERSAL__
+ #ifdef wxFrameNative
+ class WXDLLEXPORT wxFrame : public wxFrameNative
+ {
+ public:
+ // construction
+ wxFrame() { Init(); }
+ wxFrame(wxWindow *parent,
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr)
+ {
+ Init();
+ Create(parent, id, title, pos, size, style, name);
+ }
+
+ DECLARE_DYNAMIC_CLASS(wxFrame)
+ };
+ #endif // wxFrameNative
+#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
+
#endif
// _WX_FRAME_H_BASE_