#pragma hdrstop
#endif
+#if wxUSE_DRAGIMAGE
+
#ifndef WX_PRECOMP
#include <stdio.h>
#include "wx/setup.h"
////////////////////////////////////////////////////////////////////////////
// Create a drag image with a virtual image (need to override DoDrawImage, GetImageRect)
-bool wxGenericDragImage::Create(const wxCursor& cursor, const wxPoint& hotspot)
+bool wxGenericDragImage::Create(const wxCursor& cursor)
{
m_cursor = cursor;
- m_hotspot = hotspot;
return TRUE;
}
// Create a drag image from a bitmap and optional cursor
-bool wxGenericDragImage::Create(const wxBitmap& image, const wxCursor& cursor, const wxPoint& hotspot)
+bool wxGenericDragImage::Create(const wxBitmap& image, const wxCursor& cursor)
{
// We don't have to combine the cursor explicitly since we simply show the cursor
// as we drag. This currently will only work within one window.
m_cursor = cursor;
- m_hotspot = hotspot;
m_bitmap = image;
return TRUE ;
}
// Create a drag image from an icon and optional cursor
-bool wxGenericDragImage::Create(const wxIcon& image, const wxCursor& cursor, const wxPoint& hotspot)
+bool wxGenericDragImage::Create(const wxIcon& image, const wxCursor& cursor)
{
// We don't have to combine the cursor explicitly since we simply show the cursor
// as we drag. This currently will only work within one window.
m_cursor = cursor;
- m_hotspot = hotspot;
m_icon = image;
return TRUE ;
}
// Create a drag image from a string and optional cursor
-bool wxGenericDragImage::Create(const wxString& str, const wxCursor& cursor, const wxPoint& hotspot)
+bool wxGenericDragImage::Create(const wxString& str, const wxCursor& cursor)
{
- wxFont font(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+ wxFont font(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
long w, h;
wxScreenDC dc;
dc.SetFont(wxNullFont);
wxMemoryDC dc2;
- dc2.SetFont(font);
// Sometimes GetTextExtent isn't accurate enough, so make it longer
wxBitmap bitmap((int) ((w+2) * 1.5), (int) h+2);
dc2.SelectObject(bitmap);
+ dc2.SetFont(font);
dc2.SetBackground(* wxWHITE_BRUSH);
dc2.Clear();
dc2.SetBackgroundMode(wxTRANSPARENT);
#if wxUSE_IMAGE_IN_DRAGIMAGE
// Make the bitmap masked
- wxImage image(bitmap);
+ wxImage image = bitmap.ConvertToImage();
image.SetMaskColour(255, 255, 255);
- bitmap = image.ConvertToBitmap();
+ bitmap = wxBitmap(image);
#endif
- return Create(bitmap, cursor, hotspot);
+ return Create(bitmap, cursor);
}
// Create a drag image for the given tree control item
(*backing) = wxBitmap(clientSize.x, clientSize.y);
if (!m_fullScreen)
+ {
m_windowDC = new wxClientDC(window);
+ }
else
{
m_windowDC = new wxScreenDC;
{
if (m_window)
{
- m_window->ReleaseMouse();
+#ifdef __WXMSW__
+ // Under Windows we can be pretty sure this test will give
+ // the correct results
+ if (wxWindow::GetCapture() == m_window)
+#endif
+ m_window->ReleaseMouse();
+
if (m_cursor.Ok() && m_oldCursor.Ok())
{
m_window->SetCursor(m_oldCursor);
{
wxASSERT_MSG( (m_windowDC != (wxDC*) NULL), wxT("No window DC in wxGenericDragImage::Move()") );
+ wxPoint pt2(pt);
+ if (m_fullScreen)
+ pt2 = m_window->ClientToScreen(pt);
+
// Erase at old position, then show at the current position
wxPoint oldPos = m_position;
bool eraseOldImage = (m_isDirty && m_isShown);
if (m_isShown)
- RedrawImage(oldPos - m_offset, pt - m_offset, eraseOldImage, TRUE);
+ RedrawImage(oldPos - m_offset, pt2 - m_offset, eraseOldImage, TRUE);
- m_position = pt;
+ m_position = pt2;
if (m_isShown)
m_isDirty = TRUE;
bool wxGenericDragImage::UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC,
const wxRect& sourceRect, const wxRect& destRect) const
{
- return destDC.Blit(destRect.x, destRect.y, destRect.width, destRect.height, & windowDC, sourceRect.x, sourceRect.y);
+ return destDC.Blit(destRect.x, destRect.y, destRect.width, destRect.height, & windowDC,
+ sourceRect.x, sourceRect.y);
}
bool wxGenericDragImage::Hide()
}
}
+#endif // wxUSE_DRAGIMAGE