+ if (flags & wxOK)
+ SetAffirmativeId(wxID_OK);
+ else if (flags & wxYES)
+ SetAffirmativeId(wxID_YES);
+
+ sizer->Realize();
+
+ return sizer;
+}
+
+#endif // wxUSE_BUTTON
+
+// ----------------------------------------------------------------------------
+// standard buttons handling
+// ----------------------------------------------------------------------------
+
+void wxDialogBase::EndDialog(int rc)
+{
+ if ( IsModal() )
+ EndModal(rc);
+ else
+ Hide();
+}
+
+void wxDialogBase::AcceptAndClose()
+{
+ if ( Validate() && TransferDataFromWindow() )
+ {
+ EndDialog(m_affirmativeId);
+ }
+}
+
+void wxDialogBase::SetAffirmativeId(int affirmativeId)
+{
+ m_affirmativeId = affirmativeId;
+}
+
+void wxDialogBase::SetEscapeId(int escapeId)
+{
+ m_escapeId = escapeId;
+}
+
+bool wxDialogBase::EmulateButtonClickIfPresent(int id)
+{
+#if wxUSE_BUTTON
+ wxButton *btn = wxDynamicCast(FindWindow(id), wxButton);
+
+ if ( !btn || !btn->IsEnabled() || !btn->IsShown() )
+ return false;
+
+ wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, id);
+ event.SetEventObject(btn);
+ btn->GetEventHandler()->ProcessEvent(event);
+
+ return true;
+#else // !wxUSE_BUTTON
+ wxUnusedVar(id);
+ return false;
+#endif // wxUSE_BUTTON/!wxUSE_BUTTON
+}
+
+bool wxDialogBase::IsEscapeKey(const wxKeyEvent& event)
+{
+ // for most platforms, Esc key is used to close the dialogs
+ return event.GetKeyCode() == WXK_ESCAPE &&
+ event.GetModifiers() == wxMOD_NONE;
+}
+
+void wxDialogBase::OnCharHook(wxKeyEvent& event)
+{
+ if ( event.GetKeyCode() == WXK_ESCAPE )
+ {
+ int idCancel = GetEscapeId();
+ switch ( idCancel )
+ {
+ case wxID_NONE:
+ // don't handle Esc specially at all
+ break;
+
+ case wxID_ANY:
+ // this value is special: it means translate Esc to wxID_CANCEL
+ // but if there is no such button, then fall back to wxID_OK
+ if ( EmulateButtonClickIfPresent(wxID_CANCEL) )
+ return;
+ idCancel = GetAffirmativeId();
+ // fall through
+
+ default:
+ // translate Esc to button press for the button with given id
+ if ( EmulateButtonClickIfPresent(idCancel) )
+ return;
+ }
+ }
+
+ event.Skip();
+}
+
+void wxDialogBase::OnButton(wxCommandEvent& event)
+{
+ const int id = event.GetId();
+ if ( id == GetAffirmativeId() )
+ {
+ AcceptAndClose();
+ }
+ else if ( id == wxID_APPLY )
+ {
+ if ( Validate() )
+ TransferDataFromWindow();
+
+ // TODO: disable the Apply button until things change again
+ }
+ else if ( id == GetEscapeId() ||
+ (id == wxID_CANCEL && GetEscapeId() == wxID_ANY) )
+ {
+ EndDialog(wxID_CANCEL);
+ }
+ else // not a standard button
+ {
+ event.Skip();
+ }
+}
+
+// ----------------------------------------------------------------------------
+// other event handlers
+// ----------------------------------------------------------------------------
+
+void wxDialogBase::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
+{
+ // We'll send a Cancel message by default, which may close the dialog.
+ // Check for looping if the Cancel event handler calls Close().
+
+ // Note that if a cancel button and handler aren't present in the dialog,
+ // nothing will happen when you close the dialog via the window manager, or
+ // via Close(). We wouldn't want to destroy the dialog by default, since
+ // the dialog may have been created on the stack. However, this does mean
+ // that calling dialog->Close() won't delete the dialog unless the handler
+ // for wxID_CANCEL does so. So use Destroy() if you want to be sure to
+ // destroy the dialog. The default OnCancel (above) simply ends a modal
+ // dialog, and hides a modeless dialog.
+
+ // VZ: this is horrible and MT-unsafe. Can't we reuse some of these global
+ // lists here? don't dare to change it now, but should be done later!
+ static wxList closing;
+
+ if ( closing.Member(this) )
+ return;
+
+ closing.Append(this);
+
+ wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
+ cancelEvent.SetEventObject( this );
+ GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
+
+ closing.DeleteObject(this);
+}
+
+void wxDialogBase::OnSysColourChanged(wxSysColourChangedEvent& event)
+{
+#ifndef __WXGTK__
+ SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
+ Refresh();
+#endif
+
+ event.Skip();
+}
+
+/// Do the adaptation
+bool wxDialogBase::DoLayoutAdaptation()
+{
+ if (GetLayoutAdapter())
+ return GetLayoutAdapter()->DoLayoutAdaptation((wxDialog*) this);
+ else
+ return false;
+}
+
+/// Can we do the adaptation?
+bool wxDialogBase::CanDoLayoutAdaptation()
+{
+ // Check if local setting overrides the global setting
+ bool layoutEnabled = (GetLayoutAdaptationMode() == wxDIALOG_ADAPTATION_MODE_ENABLED) || (IsLayoutAdaptationEnabled() && (GetLayoutAdaptationMode() != wxDIALOG_ADAPTATION_MODE_DISABLED));
+
+ return (layoutEnabled && !m_layoutAdaptationDone && GetLayoutAdaptationLevel() != 0 && GetLayoutAdapter() != NULL && GetLayoutAdapter()->CanDoLayoutAdaptation((wxDialog*) this));
+}
+
+/// Set scrolling adapter class, returning old adapter
+wxDialogLayoutAdapter* wxDialogBase::SetLayoutAdapter(wxDialogLayoutAdapter* adapter)
+{
+ wxDialogLayoutAdapter* oldLayoutAdapter = sm_layoutAdapter;
+ sm_layoutAdapter = adapter;
+ return oldLayoutAdapter;
+}
+
+/*!
+ * Standard adapter
+ */
+
+IMPLEMENT_CLASS(wxDialogLayoutAdapter, wxObject)
+
+IMPLEMENT_CLASS(wxStandardDialogLayoutAdapter, wxDialogLayoutAdapter)
+
+// Allow for caption size on wxWidgets < 2.9
+#if defined(__WXGTK__) && !wxCHECK_VERSION(2,9,0)
+#define wxEXTRA_DIALOG_HEIGHT 30
+#else
+#define wxEXTRA_DIALOG_HEIGHT 0
+#endif
+
+/// Indicate that adaptation should be done
+bool wxStandardDialogLayoutAdapter::CanDoLayoutAdaptation(wxDialog* dialog)
+{
+ if (dialog->GetSizer())
+ {
+ wxSize windowSize, displaySize;
+ return MustScroll(dialog, windowSize, displaySize) != 0;
+ }
+ else
+ return false;
+}
+
+bool wxStandardDialogLayoutAdapter::DoLayoutAdaptation(wxDialog* dialog)
+{
+ if (dialog->GetSizer())
+ {
+#if wxUSE_BOOKCTRL
+ wxBookCtrlBase* bookContentWindow = wxDynamicCast(dialog->GetContentWindow(), wxBookCtrlBase);
+
+ if (bookContentWindow)
+ {
+ // If we have a book control, make all the pages (that use sizers) scrollable
+ wxWindowList windows;
+ for (size_t i = 0; i < bookContentWindow->GetPageCount(); i++)
+ {
+ wxWindow* page = bookContentWindow->GetPage(i);
+
+ wxScrolledWindow* scrolledWindow = wxDynamicCast(page, wxScrolledWindow);
+ if (scrolledWindow)
+ windows.Append(scrolledWindow);
+ else if (!scrolledWindow && page->GetSizer())
+ {
+ // Create a scrolled window and reparent
+ scrolledWindow = CreateScrolledWindow(page);
+ wxSizer* oldSizer = page->GetSizer();
+
+ wxSizer* newSizer = new wxBoxSizer(wxVERTICAL);
+ newSizer->Add(scrolledWindow,1, wxEXPAND, 0);
+
+ page->SetSizer(newSizer, false /* don't delete the old sizer */);
+
+ scrolledWindow->SetSizer(oldSizer);
+
+ ReparentControls(page, scrolledWindow);
+
+ windows.Append(scrolledWindow);
+ }
+ }
+
+ FitWithScrolling(dialog, windows);
+ }
+ else
+#endif // wxUSE_BOOKCTRL
+ {
+ // If we have an arbitrary dialog, create a scrolling area for the main content, and a button sizer
+ // for the main buttons.
+ wxScrolledWindow* scrolledWindow = CreateScrolledWindow(dialog);
+
+ int buttonSizerBorder = 0;
+
+ // First try to find a wxStdDialogButtonSizer
+ wxSizer* buttonSizer = FindButtonSizer(true /* find std button sizer */, dialog, dialog->GetSizer(), buttonSizerBorder);
+
+ // Next try to find a wxBoxSizer containing the controls
+ if (!buttonSizer && dialog->GetLayoutAdaptationLevel() > wxDIALOG_ADAPTATION_STANDARD_SIZER)
+ buttonSizer = FindButtonSizer(false /* find ordinary sizer */, dialog, dialog->GetSizer(), buttonSizerBorder);
+
+ // If we still don't have a button sizer, collect any 'loose' buttons in the layout
+ if (!buttonSizer && dialog->GetLayoutAdaptationLevel() > wxDIALOG_ADAPTATION_ANY_SIZER)
+ {
+ int count = 0;
+ wxStdDialogButtonSizer* stdButtonSizer = new wxStdDialogButtonSizer;
+ buttonSizer = stdButtonSizer;
+
+ FindLooseButtons(dialog, stdButtonSizer, dialog->GetSizer(), count);
+ if (count > 0)
+ stdButtonSizer->Realize();
+ else
+ {
+ delete buttonSizer;
+ buttonSizer = NULL;
+ }
+ }
+
+ if (buttonSizerBorder == 0)
+ buttonSizerBorder = 5;
+
+ ReparentControls(dialog, scrolledWindow, buttonSizer);
+
+ wxBoxSizer* newTopSizer = new wxBoxSizer(wxVERTICAL);
+ wxSizer* oldSizer = dialog->GetSizer();
+
+ dialog->SetSizer(newTopSizer, false /* don't delete old sizer */);
+
+ newTopSizer->Add(scrolledWindow, 1, wxEXPAND|wxALL, 0);
+ if (buttonSizer)
+ newTopSizer->Add(buttonSizer, 0, wxEXPAND|wxALL, buttonSizerBorder);
+
+ scrolledWindow->SetSizer(oldSizer);
+
+ FitWithScrolling(dialog, scrolledWindow);
+ }
+ }
+
+ dialog->SetLayoutAdaptationDone(true);
+ return true;
+}
+
+// Create the scrolled window
+wxScrolledWindow* wxStandardDialogLayoutAdapter::CreateScrolledWindow(wxWindow* parent)
+{
+ wxScrolledWindow* scrolledWindow = new wxScrolledWindow(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL|wxVSCROLL|wxHSCROLL|wxBORDER_NONE);
+ return scrolledWindow;