// do it (call this in response to a mouse button press, for example)
// params: if bAllowMove is false, data can be only copied
- virtual wxDragResult DoDragDrop(bool bAllowMove = FALSE);
+ virtual wxDragResult DoDragDrop(int flags = wxDrag_CopyOnly);
// overridable: you may give some custom UI feedback during d&d operation
// in this function (it's called on each mouse move, so it shouldn't be