+ for (c = namebuf; *c; c++) if (*c == '\\') *c = '/';
+ namestr = wxString::FromAscii(namebuf); // TODO what encoding does ZIP use?
+
+ if (m_AllowDirs)
+ {
+ dir = namestr.BeforeLast(wxT('/'));
+ while (!dir.IsEmpty())
+ {
+ long key = 0;
+ for (size_t i = 0; i < dir.Length(); i++) key += (wxUChar)dir[i];
+ wxLongToLongHashMap::iterator it = m_DirsFound->find(key);
+ if (it == m_DirsFound->end())
+ {
+ (*m_DirsFound)[key] = 1;
+ filename = dir.AfterLast(wxT('/'));
+ dir = dir.BeforeLast(wxT('/'));
+ if (!filename.IsEmpty() && m_BaseDir == dir &&
+ wxMatchWild(m_Pattern, filename, FALSE))
+ match = m_ZipFile + wxT("#zip:") + dir + wxT("/") + filename;
+ }
+ else
+ break; // already tranversed
+ }