// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#include "cube.h"
-#ifndef __WXMSW__ // for wxStopWatch, see remark below
+#ifndef __WXMSW__ // for wxStopWatch, see remark below
#include <sys/time.h>
#include <sys/unistd.h>
#else
public:
ScanCodeDialog( wxWindow* parent, wxWindowID id, const int code,
const wxString &descr, const wxString& title );
- int GetValue();
+ int GetValue();
private:
ScanCodeCtrl *m_ScanCode;
wxTextCtrl *m_Description;
};
-ScanCodeDialog::ScanCodeDialog( wxWindow* parent, wxWindowID id,
+ScanCodeDialog::ScanCodeDialog( wxWindow* parent, wxWindowID id,
const int code, const wxString &descr, const wxString& title )
: wxDialog( parent, id, title, wxPoint(-1, -1), wxSize(96*2,76*2) )
{
- new wxStaticText( this, -1, "Scancode", wxPoint(4*2,3*2),
+ new wxStaticText( this, -1, "Scancode", wxPoint(4*2,3*2),
wxSize(31*2,12*2) );
- m_ScanCode = new ScanCodeCtrl( this, -1, code, wxPoint(37*2,6*2),
+ m_ScanCode = new ScanCodeCtrl( this, -1, code, wxPoint(37*2,6*2),
wxSize(53*2,14*2) );
new wxStaticText( this, -1, "Description", wxPoint(4*2,24*2),
/*----------------------------------------------------------------------
Utility function to get the elapsed time (in msec) since a given point
- in time (in sec) (because current version of wxGetElapsedTime doesn´t
- works right with glibc-2.1 and linux, at least for me)
+ in time (in sec) (because current version of wxGetElapsedTime doesn´t
+ works right with glibc-2.1 and linux, at least for me)
-----------------------------------------------------------------------*/
unsigned long wxStopWatch( unsigned long *sec_base )
{
if( *sec_base == 0 )
*sec_base = secs;
-
+
return( (secs-*sec_base)*1000 + msec );
}
m_rright = WXK_RIGHT;
}
-TestGLCanvas::TestGLCanvas(wxWindow *parent, const TestGLCanvas &other,
+TestGLCanvas::TestGLCanvas(wxWindow *parent, const TestGLCanvas &other,
wxWindowID id, const wxPoint& pos, const wxSize& size, long style,
const wxString& name ) :
wxGLCanvas(parent, other.GetContext(), id, pos, size, style, name )
InitGL();
m_init = TRUE;
}
-
+
/* clear color and depth buffers */
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if( m_gllist == 0 )
{
m_gllist = glGenLists( 1 );
- glNewList( m_gllist, GL_COMPILE_AND_EXECUTE );
+ glNewList( m_gllist, GL_COMPILE_AND_EXECUTE );
/* draw six faces of a cube */
glBegin(GL_QUADS);
glNormal3f( 0.0F, 0.0F, 1.0F);
glEndList();
}
else
- glCallList( m_gllist );
+ glCallList( m_gllist );
glFlush();
SwapBuffers();
void TestGLCanvas::InitGL()
{
SetCurrent();
-
+
/* set viewing projection */
glMatrixMode(GL_PROJECTION);
glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F);
t = ((GLfloat)(acceltime - lasttime)) / 1000.0f;
s1 = CalcRotateSpeed( lasttime );
s2 = CalcRotateSpeed( acceltime );
-
+
return( t * (s1 + s2) * 135.0f );
}
{
GLfloat angle = CalcRotateAngle( lasttime, acceltime );
- if (code == m_rleft)
+ if (code == m_rleft)
Rotate( angle );
- else if (code == m_rright)
+ else if (code == m_rright)
Rotate( -angle );
}
}
unsigned long currTime = event.m_timeStamp - m_xsynct;
-
- if (evkey != m_Key)
+
+ // we have to test for m_Key != 0 because otherwise the test would be
+ // always true because it is set to 0 in OnKeyUp() below - I don't know
+ // why is it like this, just fixing blindly (VZ)
+ if (evkey != m_Key && m_Key != 0)
{
m_Key = evkey;
m_LastRedraw = m_StartTime = m_LastTime = currTime;
if (currTime >= m_LastRedraw) // Redraw:
{
Action( m_Key, m_LastTime-m_StartTime, currTime-m_StartTime );
-
+
m_LastRedraw = wxStopWatch(&m_secbase) - m_gsynct;
m_LastTime = currTime;
}
-
+
event.Skip();
}
m_StartTime = 0;
m_LastTime = 0;
m_LastRedraw = 0;
-
+
event.Skip();
}
// My frame constructor
MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
- const wxSize& size, long style)
+ const wxSize& size, long style)
: wxFrame(frame, -1, title, pos, size, style)
{
m_canvas = NULL;
frame->SetMenuBar(menuBar);
- frame->m_canvas = new TestGLCanvas( frame, *m_canvas, -1,
+ frame->m_canvas = new TestGLCanvas( frame, *m_canvas, -1,
wxPoint(0, 0), wxSize(200, 200) );
-
+
// Show the frame
frame->Show(TRUE);
}
void MyFrame::OnDefRotateLeftKey()
{
- ScanCodeDialog dial( this, -1, m_canvas->m_rleft,
+ ScanCodeDialog dial( this, -1, m_canvas->m_rleft,
wxString("Left"), "Define key" );
int result = dial.ShowModal();
if( result == wxID_OK )
}
void MyFrame::OnDefRotateRightKey()
{
- ScanCodeDialog dial( this, -1, m_canvas->m_rright,
+ ScanCodeDialog dial( this, -1, m_canvas->m_rright,
wxString("Right"), "Define key" );
int result = dial.ShowModal();
if( result == wxID_OK )
// Show the frame
frame->Show(TRUE);
-
+
return TRUE;
}