+enum {
+ WX_GL_RGBA, // use true color palette
+ WX_GL_BUFFER_SIZE, // bits for buffer if not WX_GL_RGBA
+ WX_GL_LEVEL, // 0 for main buffer, >0 for overlay, <0 for underlay
+ WX_GL_DOUBLEBUFFER, // use doublebuffer
+ WX_GL_STEREO, // use stereoscopic display
+ WX_GL_AUX_BUFFERS, // number of auxiliary buffers
+ WX_GL_MIN_RED, // use red buffer with most bits (> MIN_RED bits)
+ WX_GL_MIN_GREEN, // use green buffer with most bits (> MIN_GREEN bits)
+ WX_GL_MIN_BLUE, // use blue buffer with most bits (> MIN_BLUE bits)
+ WX_GL_MIN_ALPHA, // use blue buffer with most bits (> MIN_ALPHA bits)
+ WX_GL_DEPTH_SIZE, // bits for Z-buffer (0,16,32)
+ WX_GL_STENCIL_SIZE, // bits for stencil buffer
+ WX_GL_MIN_ACCUM_RED, // use red accum buffer with most bits (> MIN_ACCUM_RED bits)
+ WX_GL_MIN_ACCUM_GREEN, // use green buffer with most bits (> MIN_ACCUM_GREEN bits)
+ WX_GL_MIN_ACCUM_BLUE, // use blue buffer with most bits (> MIN_ACCUM_BLUE bits)
+ WX_GL_MIN_ACCUM_ALPHA // use blue buffer with most bits (> MIN_ACCUM_ALPHA bits)
+};
+
+
+%typemap(in) int *attribList (int *temp) {
+ int i;
+ if (PySequence_Check($input)) {
+ int size = PyObject_Length($input);
+ temp = new int[size+1]; // (int*)malloc((size + 1) * sizeof(int));
+ for (i = 0; i < size; i++) {
+ temp[i] = PyInt_AsLong(PySequence_GetItem($input, i));
+ }
+ temp[size] = 0;
+ $1 = temp;
+ }
+}
+
+%typemap(freearg) int *attribList
+{
+ delete [] $1;
+}
+
+
+
+MustHaveApp(wxGLCanvas);
+
+class wxGLCanvas : public wxWindow {