#define _MT
#endif
+#if defined(__BORLANDC__)
+ #if !defined(__MT__)
+ // I can't set -tWM in the IDE (anyone?) so have to do this
+ #define __MT__
+ #endif
+
+ #if !defined(__MFC_COMPAT__)
+ // Needed to know about _beginthreadex etc..
+ #define __MFC_COMPAT__
+ #endif
+#endif // BC++
+
+// define wxUSE_BEGIN_THREAD if the compiler has _beginthreadex() function
+// which should be used instead of Win32 ::CreateThread() if possible
#if defined(__VISUALC__) || \
(defined(__BORLANDC__) && (__BORLANDC__ >= 0x500)) || \
- (defined(__GNUG__) && defined(__MSVCRT__))
-
-#if defined(__BORLANDC__) && !defined(__MT__)
-// I can't set -tWM in the IDE (anyone?) so have to do this
-#define __MT__
-#endif
+ (defined(__GNUG__) && defined(__MSVCRT__)) || \
+ defined(__WATCOMC__)
-#if defined(__BORLANDC__) && !defined(__MFC_COMPAT__)
-// Needed to know about _beginthreadex etc..
-#define __MFC_COMPAT__
+ #undef wxUSE_BEGIN_THREAD
+ #define wxUSE_BEGIN_THREAD
#endif
+#ifdef wxUSE_BEGIN_THREAD
+ // this is where _beginthreadex() is declared
#include <process.h>
+
+ // the return type of the thread function entry point
+ typedef unsigned THREAD_RETVAL;
+
+ // the calling convention of the thread function entry point
+ #define THREAD_CALLCONV __stdcall
+#else
+ // the settings for CreateThread()
+ typedef DWORD THREAD_RETVAL;
+ #define THREAD_CALLCONV WINAPI
#endif
// ----------------------------------------------------------------------------
public:
wxConditionInternal()
{
- event = ::CreateEvent(
- NULL, // default secutiry
- FALSE, // not manual reset
- FALSE, // nonsignaled initially
- NULL // nameless event
- );
- if ( !event )
+ m_hEvent = ::CreateEvent(
+ NULL, // default secutiry
+ FALSE, // not manual reset
+ FALSE, // nonsignaled initially
+ NULL // nameless event
+ );
+ if ( !m_hEvent )
{
wxLogSysError(_("Can not create event object."));
}
- waiters = 0;
+
+ // nobody waits for us yet
+ m_nWaiters = 0;
}
bool Wait(DWORD timeout)
{
- waiters++;
+ // as m_nWaiters variable is accessed from multiple waiting threads
+ // (and possibly from the broadcasting thread), we need to change its
+ // value atomically
+ ::InterlockedIncrement(&m_nWaiters);
- // FIXME this should be MsgWaitForMultipleObjects() as well probably
- DWORD rc = ::WaitForSingleObject(event, timeout);
+ // FIXME this should be MsgWaitForMultipleObjects() as we want to keep
+ // processing Windows messages while waiting (or don't we?)
+ DWORD rc = ::WaitForSingleObject(m_hEvent, timeout);
- waiters--;
+ ::InterlockedDecrement(&m_nWaiters);
return rc != WAIT_TIMEOUT;
}
+ void Signal()
+ {
+ // set the event to signaled: if a thread is already waiting on it, it
+ // will be woken up, otherwise the event will remain in the signaled
+ // state until someone waits on it. In any case, the system will return
+ // it to a non signalled state afterwards. If multiple threads are
+ // waiting, only one will be woken up.
+ if ( !::SetEvent(m_hEvent) )
+ {
+ wxLogLastError(wxT("SetEvent"));
+ }
+ }
+
+ void Broadcast()
+ {
+ // we need to save the original value as m_nWaiters is goign to be
+ // decreased by the signalled thread resulting in the loop being
+ // executed less times than needed
+ LONG nWaiters = m_nWaiters;
+
+ // this works because all these threads are already waiting and so each
+ // SetEvent() inside Signal() is really a PulseEvent() because the
+ // event state is immediately returned to non-signaled
+ for ( LONG n = 0; n < nWaiters; n++ )
+ {
+ Signal();
+ }
+ }
+
~wxConditionInternal()
{
- if ( event )
+ if ( m_hEvent )
{
- if ( !::CloseHandle(event) )
+ if ( !::CloseHandle(m_hEvent) )
{
wxLogLastError(wxT("CloseHandle(event)"));
}
}
}
- HANDLE event;
- int waiters;
+private:
+ // the Win32 synchronization object corresponding to this event
+ HANDLE m_hEvent;
+
+ // number of threads waiting for this condition
+ LONG m_nWaiters;
};
wxCondition::wxCondition()
void wxCondition::Signal()
{
- // set the event to signaled: if a thread is already waiting on it, it will
- // be woken up, otherwise the event will remain in the signaled state until
- // someone waits on it. In any case, the system will return it to a non
- // signalled state afterwards. If multiple threads are waiting, only one
- // will be woken up.
- if ( !::SetEvent(m_internal->event) )
- {
- wxLogLastError(wxT("SetEvent"));
- }
+ m_internal->Signal();
}
void wxCondition::Broadcast()
{
- // this works because all these threads are already waiting and so each
- // SetEvent() inside Signal() is really a PulseEvent() because the event
- // state is immediately returned to non-signaled
- for ( int i = 0; i < m_internal->waiters; i++ )
- {
- Signal();
- }
+ m_internal->Broadcast();
}
// ----------------------------------------------------------------------------
wxCriticalSection::wxCriticalSection()
{
- wxASSERT_MSG( sizeof(CRITICAL_SECTION) <= sizeof(m_buffer),
+#ifdef __WXDEBUG__
+ // Done this way to stop warnings during compilation about statement
+ // always being false
+ int csSize = sizeof(CRITICAL_SECTION);
+ int bSize = sizeof(m_buffer);
+ wxASSERT_MSG( csSize <= bSize,
_T("must increase buffer size in wx/thread.h") );
+#endif
::InitializeCriticalSection((CRITICAL_SECTION *)m_buffer);
}
DWORD GetId() const { return m_tid; }
// thread function
- static DWORD WinThreadStart(wxThread *thread);
+ static THREAD_RETVAL THREAD_CALLCONV WinThreadStart(void *thread);
private:
HANDLE m_hThread; // handle of the thread
DWORD m_tid; // thread id
};
-DWORD wxThreadInternal::WinThreadStart(wxThread *thread)
+THREAD_RETVAL THREAD_CALLCONV wxThreadInternal::WinThreadStart(void *param)
{
- DWORD rc;
+ THREAD_RETVAL rc;
bool wasCancelled;
// first of all, check whether we hadn't been cancelled already and don't
// start the user code at all then
+ wxThread *thread = (wxThread *)param;
if ( thread->m_internal->GetState() == STATE_EXITED )
{
- rc = (DWORD)-1;
+ rc = (THREAD_RETVAL)-1;
wasCancelled = TRUE;
}
else // do run thread
return (DWORD)-1;
}
- rc = (DWORD)thread->Entry();
+ rc = (THREAD_RETVAL)thread->Entry();
// enter m_critsect before changing the thread state
thread->m_critsect.Enter();
// for compilers which have it, we should use C RTL function for thread
// creation instead of Win32 API one because otherwise we will have memory
// leaks if the thread uses C RTL (and most threads do)
-#if defined(__VISUALC__) || \
- (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500)) || \
- (defined(__GNUG__) && defined(__MSVCRT__))
- typedef unsigned (__stdcall *RtlThreadStart)(void *);
-
- m_hThread = (HANDLE)_beginthreadex(NULL, 0,
- (RtlThreadStart)
- wxThreadInternal::WinThreadStart,
- thread, CREATE_SUSPENDED,
- (unsigned int *)&m_tid);
+#ifdef wxUSE_BEGIN_THREAD
+ m_hThread = (HANDLE)_beginthreadex
+ (
+ NULL, // default security
+#ifdef __WATCOMC__
+ 10240, // stack size can't be NULL in Watcom
+#else
+ 0, // default stack size
+#endif
+ wxThreadInternal::WinThreadStart, // entry point
+ thread,
+ CREATE_SUSPENDED,
+ (unsigned int *)&m_tid
+ );
#else // compiler doesn't have _beginthreadex
m_hThread = ::CreateThread
(
NULL, // default security
0, // default stack size
- (LPTHREAD_START_ROUTINE) // thread entry point
- wxThreadInternal::WinThreadStart, //
+ wxThreadInternal::WinThreadStart, // thread entry point
(LPVOID)thread, // parameter
CREATE_SUSPENDED, // flags
&m_tid // [out] thread id
delete this;
}
-#if defined(__VISUALC__) || \
- (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500)) || \
- (defined(__GNUG__) && defined(__MSVCRT__))
+#ifdef wxUSE_BEGIN_THREAD
_endthreadex((unsigned)status);
#else // !VC++
::ExitThread((DWORD)status);
}
else
{
- // decrement the number of waiters now
+ // decrement the number of threads waiting for GUI access now
wxASSERT_MSG( gs_nWaitingForGui > 0,
wxT("calling wxMutexGuiLeave() without entering it first?") );