+void wxTextInputStream::UngetLast()
+{
+ size_t byteCount = 0;
+ while(m_lastBytes[byteCount]) // pseudo ANSI strlen (even for Unicode!)
+ byteCount++;
+ m_input.Ungetch(m_lastBytes, byteCount);
+ memset((void*)m_lastBytes, 0, 10);
+}
+
+wxChar wxTextInputStream::NextChar()
+{
+#if wxUSE_UNICODE
+ wxChar wbuf[2];
+ memset((void*)m_lastBytes, 0, 10);
+ for(size_t inlen = 0; inlen < 9; inlen++)
+ {
+ // actually read the next character
+ m_lastBytes[inlen] = m_input.GetC();
+
+ if(m_input.LastRead() <= 0)
+ return wxEOT;
+
+ int retlen = (int) m_conv.MB2WC(wbuf, m_lastBytes, 2); // returns -1 for failure
+ if(retlen >= 0) // res == 0 could happen for '\0' char
+ return wbuf[0];
+ }
+ // there should be no encoding which requires more than nine bytes for one character...
+ return wxEOT;
+#else
+ m_lastBytes[0] = m_input.GetC();
+
+ if(m_input.LastRead() <= 0)
+ return wxEOT;
+
+ return m_lastBytes[0];
+#endif
+
+}
+