#include "wx/image.h"
#include "wx/file.h"
+#include "wx/mstream.h"
+#include "wx/wfstream.h"
#include "smile.xbm"
#include "smile.xpm"
+
// derived classes
class MyFrame;
wxBitmap *my_horse_pcx;
wxBitmap *my_horse_pnm;
wxBitmap *my_horse_tiff;
+ wxBitmap *my_horse_xpm;
+
wxBitmap *my_smile_xbm;
wxBitmap *my_square;
wxBitmap *my_anti;
my_horse_pcx = (wxBitmap*) NULL;
my_horse_pnm = (wxBitmap*) NULL;
my_horse_tiff = (wxBitmap*) NULL;
+ my_horse_xpm = (wxBitmap*) NULL;
my_smile_xbm = (wxBitmap*) NULL;
my_square = (wxBitmap*) NULL;
my_anti = (wxBitmap*) NULL;
else
wxLogWarning("Can't find image files in either '.' or '..'!");
- wxImage image( bitmap );
+ wxImage image = bitmap.ConvertToImage();
#if wxUSE_LIBPNG
if ( !image.SaveFile( dir + wxString("test.png"), wxBITMAP_TYPE_PNG ))
image.Destroy();
image.LoadFile( dir + wxString("test.png") );
- my_square = new wxBitmap( image.ConvertToBitmap() );
+ my_square = new wxBitmap( image );
image.Destroy();
if ( !image.LoadFile( dir + wxString("horse.png")) )
wxLogError("Can't load PNG image");
else
- my_horse_png = new wxBitmap( image.ConvertToBitmap() );
+ my_horse_png = new wxBitmap( image );
#endif // wxUSE_LIBPNG
#if wxUSE_LIBJPEG
if ( !image.LoadFile( dir + wxString("horse.jpg")) )
wxLogError("Can't load JPG image");
else
- my_horse_jpeg = new wxBitmap( image.ConvertToBitmap() );
+ my_horse_jpeg = new wxBitmap( image );
#endif // wxUSE_LIBJPEG
#if wxUSE_GIF
if ( !image.LoadFile( dir + wxString("horse.gif")) )
wxLogError("Can't load GIF image");
else
- my_horse_gif = new wxBitmap( image.ConvertToBitmap() );
+ my_horse_gif = new wxBitmap( image );
#endif
#if wxUSE_PCX
if ( !image.LoadFile( dir + wxString("horse.pcx"), wxBITMAP_TYPE_PCX ) )
wxLogError("Can't load PCX image");
else
- my_horse_pcx = new wxBitmap( image.ConvertToBitmap() );
+ my_horse_pcx = new wxBitmap( image );
#endif
image.Destroy();
if ( !image.LoadFile( dir + wxString("horse.bmp"), wxBITMAP_TYPE_BMP ) )
wxLogError("Can't load BMP image");
else
- my_horse_bmp = new wxBitmap( image.ConvertToBitmap() );
+ my_horse_bmp = new wxBitmap( image );
+
+#if wxUSE_XPM
+ image.Destroy();
+
+ if ( !image.LoadFile( dir + wxString("horse.xpm"), wxBITMAP_TYPE_XPM ) )
+ wxLogError("Can't load XPM image");
+ else
+ my_horse_xpm = new wxBitmap( image );
+
+ if ( !image.SaveFile( dir + wxString("test.xpm"), wxBITMAP_TYPE_XPM ))
+ wxLogError("Can't save file");
+#endif
#if wxUSE_PNM
image.Destroy();
if ( !image.LoadFile( dir + wxString("horse.pnm"), wxBITMAP_TYPE_PNM ) )
wxLogError("Can't load PNM image");
else
- my_horse_pnm = new wxBitmap( image.ConvertToBitmap() );
+ my_horse_pnm = new wxBitmap( image );
#endif
#if wxUSE_LIBTIFF
if ( !image.LoadFile( dir + wxString("horse.tif"), wxBITMAP_TYPE_TIF ) )
wxLogError("Can't load TIFF image");
else
- my_horse_tiff = new wxBitmap( image.ConvertToBitmap() );
+ my_horse_tiff = new wxBitmap( image );
#endif
CreateAntiAliasedBitmap();
my_smile_xbm = new wxBitmap( (const char*)smile_bits, smile_width,
smile_height, 1 );
-#ifndef __WXGTK__
#if !defined(__WINDOWS__) || wxUSE_XPM_IN_MSW
// demonstrates XPM automatically using the mask when saving
if ( m_bmpSmileXpm.Ok() )
m_bmpSmileXpm.SaveFile("saved.xpm", wxBITMAP_TYPE_XPM);
#endif
-#endif
}
MyCanvas::~MyCanvas()
delete my_horse_bmp;
delete my_horse_pcx;
delete my_horse_tiff;
+ delete my_horse_xpm;
delete my_smile_xbm;
delete my_square;
delete my_anti;
if (my_horse_tiff && my_horse_tiff->Ok())
dc.DrawBitmap( *my_horse_tiff, 30, 1530 );
+ dc.DrawText( "XPM handler", 30, 1745 );
+ if (my_horse_xpm && my_horse_xpm->Ok())
+ dc.DrawBitmap( *my_horse_xpm, 30, 1760 );
+
if (my_smile_xbm && my_smile_xbm->Ok())
{
- dc.DrawText( "XBM bitmap", 30, 1745 );
- dc.DrawText( "(green on red)", 30, 1760 );
+ dc.DrawText( "XBM bitmap", 30, 1975 );
+ dc.DrawText( "(green on red)", 30, 1990 );
dc.SetTextForeground( "GREEN" );
dc.SetTextBackground( "RED" );
- dc.DrawBitmap( *my_smile_xbm, 30, 1780 );
+ dc.DrawBitmap( *my_smile_xbm, 30, 2010 );
dc.SetTextForeground( "BLACK" );
- dc.DrawText( "After wxImage conversion", 150, 1745 );
- dc.DrawText( "(red on white)", 150, 1760 );
+ dc.DrawText( "After wxImage conversion", 150, 1975 );
+ dc.DrawText( "(red on white)", 150, 1990 );
dc.SetTextForeground( "RED" );
- wxImage i( *my_smile_xbm );
+ wxImage i = my_smile_xbm->ConvertToImage();
i.SetMaskColour( 255, 255, 255 );
i.Replace( 0, 0, 0,
wxRED_PEN->GetColour().Red(),
wxRED_PEN->GetColour().Green(),
wxRED_PEN->GetColour().Blue() );
- dc.DrawBitmap( i.ConvertToBitmap(), 150, 1780, TRUE );
+ dc.DrawBitmap( i.ConvertToBitmap(), 150, 2010, TRUE );
dc.SetTextForeground( "BLACK" );
}
if (mono.Ok())
{
- dc.DrawText( "Mono bitmap", 30, 1865 );
- dc.DrawText( "(red on green)", 30, 1880 );
+ dc.DrawText( "Mono bitmap", 30, 2095 );
+ dc.DrawText( "(red on green)", 30, 2110 );
dc.SetTextForeground( "RED" );
dc.SetTextBackground( "GREEN" );
- dc.DrawBitmap( mono, 30, 1900 );
+ dc.DrawBitmap( mono, 30, 2130 );
dc.SetTextForeground( "BLACK" );
- dc.DrawText( "After wxImage conversion", 150, 1865 );
- dc.DrawText( "(red on white)", 150, 1880 );
+ dc.DrawText( "After wxImage conversion", 150, 2095 );
+ dc.DrawText( "(red on white)", 150, 2110 );
dc.SetTextForeground( "RED" );
- wxImage i( mono );
+ wxImage i = mono.ConvertToImage();
i.SetMaskColour( 255,255,255 );
i.Replace( 0,0,0,
wxRED_PEN->GetColour().Red(),
wxRED_PEN->GetColour().Green(),
wxRED_PEN->GetColour().Blue() );
- dc.DrawBitmap( i.ConvertToBitmap(), 150, 1900, TRUE );
+ dc.DrawBitmap( i.ConvertToBitmap(), 150, 2130, TRUE );
dc.SetTextForeground( "BLACK" );
}
- dc.DrawText("XPM bitmap", 30, 2000);
+ dc.DrawText("XPM bitmap", 30, 2230);
if ( m_bmpSmileXpm.Ok() )
{
- dc.DrawBitmap(m_bmpSmileXpm, 30, 2020, TRUE);
+ dc.DrawBitmap(m_bmpSmileXpm, 30, 2250, TRUE);
}
- dc.DrawText("XPM icon", 150, 2000);
+ dc.DrawText("XPM icon", 150, 2230);
if ( m_iconSmileXpm.Ok() )
{
- dc.DrawIcon(m_iconSmileXpm, 150, 2020);
+ dc.DrawIcon(m_iconSmileXpm, 150, 2250);
}
}
dc.SetPen( *wxTRANSPARENT_PEN );
dc.DrawRoundedRectangle( 20, 100, 200, 180, 20 );
- wxImage original( bitmap );
+ wxImage original= bitmap.ConvertToImage();
wxImage anti( 150, 150 );
/* This is quite slow, but safe. Use wxImage::GetData() for speed instead. */
wxImage::AddHandler( new wxPNMHandler );
#endif
+#if wxUSE_XPM
+ wxImage::AddHandler( new wxXPMHandler );
+#endif
+
wxFrame *frame = new MyFrame();
frame->Show( TRUE );