# include "wx/stream.h"
#endif
+#if wxUSE_IMAGE
+
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
wxImage( const wxImage& image );
wxImage( const wxImage* image );
+#if wxUSE_GUI
+ // convertion to/from wxBitmap (deprecated, use wxBitmap's methods instead):
wxImage( const wxBitmap &bitmap );
- operator wxBitmap() const { return ConvertToBitmap(); }
wxBitmap ConvertToBitmap() const;
#ifdef __WXGTK__
- wxBitmap ConvertToMonoBitmap( unsigned char red, unsigned char green, unsigned char blue );
+ wxBitmap ConvertToMonoBitmap( unsigned char red, unsigned char green, unsigned char blue ) const;
+#endif
#endif
void Create( int width, int height );
// replace one colour with another
void Replace( unsigned char r1, unsigned char g1, unsigned char b1,
unsigned char r2, unsigned char g2, unsigned char b2 );
+
+ // convert to monochrome image (<r,g,b> will be replaced by white, everything else by black)
+ wxImage ConvertToMono( unsigned char r, unsigned char g, unsigned char b ) const;
// these routines are slow but safe
void SetRGB( int x, int y, unsigned char r, unsigned char g, unsigned char b );
char unsigned *GetData() const;
void SetData( char unsigned *data );
void SetData( char unsigned *data, int new_width, int new_height );
-
+
+ // Mask functions
void SetMaskColour( unsigned char r, unsigned char g, unsigned char b );
unsigned char GetMaskRed() const;
unsigned char GetMaskGreen() const;
void SetMask( bool mask = TRUE );
bool HasMask() const;
+ // Palette functions
+ bool HasPalette() const;
+ const wxPalette& GetPalette() const;
+ void SetPalette(const wxPalette& palette);
+
+ // Option functions (arbitrary name/value mapping)
+ void SetOption(const wxString& name, const wxString& value);
+ void SetOption(const wxString& name, int value);
+ wxString GetOption(const wxString& name) const;
+ int GetOptionInt(const wxString& name) const;
+ bool HasOption(const wxString& name) const;
+
unsigned long CountColours( unsigned long stopafter = (unsigned long) -1 );
unsigned long ComputeHistogram( wxHashTable &h );
static void InitStandardHandlers();
protected:
- static wxList sm_handlers;
+ static wxList sm_handlers;
private:
friend class WXDLLEXPORT wxImageHandler;
extern void WXDLLEXPORT wxInitAllImageHandlers();
+WXDLLEXPORT_DATA(extern wxImage) wxNullImage;
//-----------------------------------------------------------------------------
// wxImage handlers
#include "wx/imagjpeg.h"
#include "wx/imagtiff.h"
#include "wx/imagpnm.h"
+#include "wx/imagxpm.h"
+
+#endif // wxUSE_IMAGE
#endif
// _WX_IMAGE_H_