#pragma interface "menubase.h"
#endif
+#if wxUSE_MENUS
+
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/menuitem.h"
class WXDLLEXPORT wxMenu;
+class WXDLLEXPORT wxMenuBarBase;
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxMenuItem;
wxMenuItemList& GetMenuItems() { return m_items; }
// search
- virtual int FindItem(const wxString& itemString) const;
+ virtual int FindItem(const wxString& item) const;
wxMenuItem* FindItem(int id, wxMenu **menu = NULL) const;
// get/set items attributes
// menu or associated window will be used.
void UpdateUI(wxEvtHandler* source = (wxEvtHandler*)NULL);
+ // get the menu bar this menu is attached to (may be NULL, always NULL for
+ // popup menus)
+ wxMenuBar *GetMenuBar() const { return m_menuBar; }
+
+ // called when the menu is attached/detached to/from a menu bar
+ virtual void Attach(wxMenuBarBase *menubar);
+ virtual void Detach();
+
// is the menu attached to a menu bar (or is it a popup one)?
bool IsAttached() const { return m_menuBar != NULL; }
wxList& GetItems() const { return (wxList &)m_items; }
#endif // WXWIN_COMPATIBILITY
-#if wxUSE_MENU_CALLBACK
+#if wxUSE_MENU_CALLBACK || defined(__WXMOTIF__)
// wxWin 1.6x compatible menu event handling
wxFunction GetCallback() const { return m_callback; }
void Callback(const wxFunction func) { m_callback = func; }
// pos != NULL
wxMenuItem *FindChildItem(int id, size_t *pos = NULL) const;
+ // called to generate a wxCommandEvent, return TRUE if it was processed,
+ // FALSE otherwise
+ //
+ // the checked parameter may have boolean value or -1 for uncheckable items
+ bool SendEvent(int id, int checked = -1);
+
protected:
// virtuals to override in derived classes
// ---------------------------------------
// common part of all ctors
void Init(long style);
-protected:
+ // associate the submenu with this menu
+ void AddSubMenu(wxMenu *submenu);
+
wxMenuBar *m_menuBar; // menubar we belong to or NULL
wxMenu *m_menuParent; // parent menu or NULL
// enable or disable a submenu
virtual void EnableTop(size_t pos, bool enable) = 0;
+ // is the menu enabled?
+ virtual bool IsEnabledTop(size_t pos) const { return TRUE; }
+
// get or change the label of the menu at given position
virtual void SetLabelTop(size_t pos, const wxString& label) = 0;
virtual wxString GetLabelTop(size_t pos) const = 0;
// by menu and item names, returns wxNOT_FOUND if not found or id of the
// found item
- virtual int FindMenuItem(const wxString& menuString,
- const wxString& itemString) const = 0;
+ virtual int FindMenuItem(const wxString& menu, const wxString& item) const;
// find item by id (in any menu), returns NULL if not found
//
// if menu is !NULL, it will be filled with wxMenu this item belongs to
- virtual wxMenuItem* FindItem(int id, wxMenu **menu = NULL) const = 0;
+ virtual wxMenuItem* FindItem(int id, wxMenu **menu = NULL) const;
// find menu by its caption, return wxNOT_FOUND on failure
int FindMenu(const wxString& title) const;
void SetHelpString(int id, const wxString& helpString);
wxString GetHelpString(int id) const;
+ // implementation helpers
+
+ // get the frame we are attached to (may return NULL)
+ wxFrame *GetFrame() const { return m_menuBarFrame; }
+
+ // returns TRUE if we're attached to a frame
+ bool IsAttached() const { return GetFrame() != NULL; }
+
+ // associate the menubar with the frame
+ virtual void Attach(wxFrame *frame);
+
+ // called before deleting the menubar normally
+ virtual void Detach();
+
// need to override these ones to avoid virtual function hiding
virtual bool Enable(bool enable = TRUE) { return wxWindow::Enable(enable); }
virtual void SetLabel(const wxString& s) { wxWindow::SetLabel(s); }
virtual wxString GetLabel() const { return wxWindow::GetLabel(); }
+ // don't want menu bars to accept the focus by tabbing to them
+ virtual bool AcceptsFocusFromKeyboard() const { return FALSE; }
+
// compatibility only: these functions are deprecated, use the new ones
// instead
#if WXWIN_COMPATIBILITY
protected:
// the list of all our menus
wxMenuList m_menus;
+
+ // the frame we are attached to (may be NULL)
+ wxFrame *m_menuBarFrame;
};
// ----------------------------------------------------------------------------
#ifdef wxUSE_BASE_CLASSES_ONLY
#define wxMenuItem wxMenuItemBase
#else // !wxUSE_BASE_CLASSES_ONLY
-#if defined(__WXMSW__)
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/menu.h"
+#elif defined(__WXMSW__)
#include "wx/msw/menu.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/menu.h"
#endif
#endif // wxUSE_BASE_CLASSES_ONLY/!wxUSE_BASE_CLASSES_ONLY
+#endif // wxUSE_MENUS
+
#endif
// _WX_MENU_H_BASE_