wxInt32 m_viewportY; // first visible cell (y coord)
wxInt32 m_viewportW; // number of visible cells (w)
wxInt32 m_viewportH; // number of visible cells (h)
wxInt32 m_viewportY; // first visible cell (y coord)
wxInt32 m_viewportW; // number of visible cells (w)
wxInt32 m_viewportH; // number of visible cells (h)
- int m_thumbX; // horiz. scrollbar thumb position
- int m_thumbY; // vert. scrollbar thumb position
- wxInt32 m_mi, m_mj; // last mouse position
+ int m_thumbX; // horiz. scrollbar thumb position
+ int m_thumbY; // vert. scrollbar thumb position
+ wxInt32 m_mi, m_mj; // last mouse position