+ return IsOk();
+}
+
+#if wxUSE_IMAGE
+
+// ----------------------------------------------------------------------------
+// wxImage to/from conversions for Microwin
+// ----------------------------------------------------------------------------
+
+// Microwin versions are so different from normal ones that it really doesn't
+// make sense to use #ifdefs inside the function bodies
+#ifdef __WXMICROWIN__
+
+bool wxBitmap::CreateFromImage(const wxImage& image, int depth, const wxDC& dc)
+{
+ // Set this to 1 to experiment with mask code,
+ // which currently doesn't work
+ #define USE_MASKS 0
+
+ m_refData = new wxBitmapRefData();
+
+ // Initial attempt at a simple-minded implementation.
+ // The bitmap will always be created at the screen depth,
+ // so the 'depth' argument is ignored.
+
+ HDC hScreenDC = ::GetDC(NULL);
+ int screenDepth = ::GetDeviceCaps(hScreenDC, BITSPIXEL);
+
+ HBITMAP hBitmap = ::CreateCompatibleBitmap(hScreenDC, image.GetWidth(), image.GetHeight());
+ HBITMAP hMaskBitmap = NULL;
+ HBITMAP hOldMaskBitmap = NULL;
+ HDC hMaskDC = NULL;
+ unsigned char maskR = 0;
+ unsigned char maskG = 0;
+ unsigned char maskB = 0;
+
+ // printf("Created bitmap %d\n", (int) hBitmap);
+ if (hBitmap == NULL)
+ {
+ ::ReleaseDC(NULL, hScreenDC);
+ return false;
+ }
+ HDC hMemDC = ::CreateCompatibleDC(hScreenDC);
+
+ HBITMAP hOldBitmap = ::SelectObject(hMemDC, hBitmap);
+ ::ReleaseDC(NULL, hScreenDC);
+
+ // created an mono-bitmap for the possible mask
+ bool hasMask = image.HasMask();
+
+ if ( hasMask )
+ {
+#if USE_MASKS
+ // FIXME: we should be able to pass bpp = 1, but
+ // GdBlit can't handle a different depth
+#if 0
+ hMaskBitmap = ::CreateBitmap( (WORD)image.GetWidth(), (WORD)image.GetHeight(), 1, 1, NULL );
+#else
+ hMaskBitmap = ::CreateCompatibleBitmap( hMemDC, (WORD)image.GetWidth(), (WORD)image.GetHeight());
+#endif
+ maskR = image.GetMaskRed();
+ maskG = image.GetMaskGreen();
+ maskB = image.GetMaskBlue();
+
+ if (!hMaskBitmap)
+ {
+ hasMask = false;
+ }
+ else
+ {
+ hScreenDC = ::GetDC(NULL);
+ hMaskDC = ::CreateCompatibleDC(hScreenDC);
+ ::ReleaseDC(NULL, hScreenDC);
+
+ hOldMaskBitmap = ::SelectObject( hMaskDC, hMaskBitmap);
+ }
+#else
+ hasMask = false;
+#endif
+ }
+
+ int i, j;
+ for (i = 0; i < image.GetWidth(); i++)
+ {
+ for (j = 0; j < image.GetHeight(); j++)
+ {
+ unsigned char red = image.GetRed(i, j);
+ unsigned char green = image.GetGreen(i, j);
+ unsigned char blue = image.GetBlue(i, j);
+
+ ::SetPixel(hMemDC, i, j, PALETTERGB(red, green, blue));
+
+ if (hasMask)
+ {
+ // scan the bitmap for the transparent colour and set the corresponding
+ // pixels in the mask to BLACK and the rest to WHITE
+ if (maskR == red && maskG == green && maskB == blue)
+ ::SetPixel(hMaskDC, i, j, PALETTERGB(0, 0, 0));
+ else
+ ::SetPixel(hMaskDC, i, j, PALETTERGB(255, 255, 255));
+ }
+ }
+ }
+
+ ::SelectObject(hMemDC, hOldBitmap);
+ ::DeleteDC(hMemDC);
+ if (hasMask)
+ {
+ ::SelectObject(hMaskDC, hOldMaskBitmap);
+ ::DeleteDC(hMaskDC);
+
+ ((wxBitmapRefData*)m_refData)->SetMask(hMaskBitmap);
+ }
+
+ SetWidth(image.GetWidth());
+ SetHeight(image.GetHeight());
+ SetDepth(screenDepth);
+ SetHBITMAP( (WXHBITMAP) hBitmap );
+
+#if wxUSE_PALETTE
+ // Copy the palette from the source image
+ SetPalette(image.GetPalette());
+#endif // wxUSE_PALETTE
+
+ return true;
+}
+
+wxImage wxBitmap::ConvertToImage() const
+{
+ // Initial attempt at a simple-minded implementation.
+ // The bitmap will always be created at the screen depth,
+ // so the 'depth' argument is ignored.
+ // TODO: transparency (create a mask image)
+
+ if (!IsOk())
+ {
+ wxFAIL_MSG( wxT("bitmap is invalid") );
+ return wxNullImage;
+ }
+
+ wxImage image;
+
+ wxCHECK_MSG( IsOk(), wxNullImage, wxT("invalid bitmap") );
+
+ // create an wxImage object
+ int width = GetWidth();
+ int height = GetHeight();
+ image.Create( width, height );
+ unsigned char *data = image.GetData();
+ if( !data )
+ {
+ wxFAIL_MSG( wxT("could not allocate data for image") );
+ return wxNullImage;
+ }
+
+ HDC hScreenDC = ::GetDC(NULL);
+
+ HDC hMemDC = ::CreateCompatibleDC(hScreenDC);
+ ::ReleaseDC(NULL, hScreenDC);
+
+ HBITMAP hBitmap = (HBITMAP) GetHBITMAP();
+
+ HBITMAP hOldBitmap = ::SelectObject(hMemDC, hBitmap);
+
+ int i, j;
+ for (i = 0; i < GetWidth(); i++)
+ {
+ for (j = 0; j < GetHeight(); j++)
+ {
+ COLORREF color = ::GetPixel(hMemDC, i, j);
+ unsigned char red = GetRValue(color);
+ unsigned char green = GetGValue(color);
+ unsigned char blue = GetBValue(color);
+
+ image.SetRGB(i, j, red, green, blue);
+ }
+ }
+
+ ::SelectObject(hMemDC, hOldBitmap);
+ ::DeleteDC(hMemDC);
+
+#if wxUSE_PALETTE
+ // Copy the palette from the source image
+ if (GetPalette())
+ image.SetPalette(* GetPalette());
+#endif // wxUSE_PALETTE
+
+ return image;
+}
+
+#endif // __WXMICROWIN__
+
+// ----------------------------------------------------------------------------
+// wxImage to/from conversions
+// ----------------------------------------------------------------------------
+
+bool wxBitmap::CreateFromImage(const wxImage& image, int depth)
+{
+ return CreateFromImage(image, depth, 0);
+}
+
+bool wxBitmap::CreateFromImage(const wxImage& image, const wxDC& dc)
+{
+ wxCHECK_MSG( dc.IsOk(), false,
+ wxT("invalid HDC in wxBitmap::CreateFromImage()") );
+
+ const wxMSWDCImpl *impl = wxDynamicCast( dc.GetImpl(), wxMSWDCImpl );
+
+ if (impl)
+ return CreateFromImage(image, -1, impl->GetHDC());
+ else
+ return false;
+}
+
+#if wxUSE_WXDIB
+
+bool wxBitmap::CreateFromImage(const wxImage& image, int depth, WXHDC hdc)
+{
+ wxCHECK_MSG( image.IsOk(), false, wxT("invalid image") );
+
+ UnRef();
+
+ // first convert the image to DIB
+ const int h = image.GetHeight();
+ const int w = image.GetWidth();
+
+ wxDIB dib(image);
+ if ( !dib.IsOk() )
+ return false;
+
+ const bool hasAlpha = image.HasAlpha();