(void)Create(size, family, style, weight, underlined, face, encoding);
}
+ wxFont(const wxNativeFontInfo& info)
+ {
+ Init();
+
+ Create(info);
+ }
+
+ wxFont(const wxString& fontDesc);
+
bool Create(int size,
int family,
int style,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
+ bool Create(const wxNativeFontInfo& info);
+
virtual ~wxFont();
// assignment
virtual bool GetUnderlined() const;
virtual wxString GetFaceName() const;
virtual wxFontEncoding GetEncoding() const;
+ virtual wxNativeFontInfo* GetNativeFontInfo() const;
virtual void SetPointSize(int pointSize);
virtual void SetFamily(int family);
virtual void SetFaceName(const wxString& faceName);
virtual void SetUnderlined(bool underlined);
virtual void SetEncoding(wxFontEncoding encoding);
+ virtual void SetNativeFontInfo(const wxNativeFontInfo& info);
// implementation only from now on
// -------------------------------