// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "imaglist.h"
#endif
#include "wx/generic/imaglist.h"
#include "wx/icon.h"
#include "wx/image.h"
+#include "wx/dc.h"
//-----------------------------------------------------------------------------
// wxImageList
//-----------------------------------------------------------------------------
-IMPLEMENT_DYNAMIC_CLASS(wxImageList, wxObject)
+IMPLEMENT_DYNAMIC_CLASS(wxGenericImageList, wxObject)
-wxImageList::wxImageList( int width, int height, bool mask, int initialCount )
+#if !defined(__WXMSW__) || defined(__WXUNIVERSAL__)
+/*
+ * wxImageList has to be a real class or we have problems with
+ * the run-time information.
+ */
+
+IMPLEMENT_DYNAMIC_CLASS(wxImageList, wxGenericImageList)
+#endif
+
+wxGenericImageList::wxGenericImageList( int width, int height, bool mask, int initialCount )
{
(void)Create(width, height, mask, initialCount);
}
-wxImageList::~wxImageList()
+wxGenericImageList::~wxGenericImageList()
{
+ (void)RemoveAll();
}
-int wxImageList::GetImageCount() const
+int wxGenericImageList::GetImageCount() const
{
- return m_images.Number();
+ return m_images.GetCount();
}
-bool wxImageList::Create( int width, int height, bool WXUNUSED(mask), int WXUNUSED(initialCount) )
+bool wxGenericImageList::Create( int width, int height, bool WXUNUSED(mask), int WXUNUSED(initialCount) )
{
m_width = width;
m_height = height;
return Create();
}
-bool wxImageList::Create()
+bool wxGenericImageList::Create()
{
- m_images.DeleteContents( TRUE );
return TRUE;
}
-int wxImageList::Add( const wxBitmap &bitmap )
+int wxGenericImageList::Add( const wxBitmap &bitmap )
{
+ wxASSERT_MSG( bitmap.GetWidth() == m_width &&
+ bitmap.GetHeight() == m_height,
+ _T("invalid bitmap size in wxImageList: this might work ")
+ _T("on this platform but definitely won't under Windows.") );
+
if (bitmap.IsKindOf(CLASSINFO(wxIcon)))
m_images.Append( new wxIcon( (const wxIcon&) bitmap ) );
else
m_images.Append( new wxBitmap(bitmap) );
- return m_images.Number()-1;
+ return m_images.GetCount()-1;
}
-int wxImageList::Add( const wxBitmap& bitmap, const wxBitmap& mask )
+int wxGenericImageList::Add( const wxBitmap& bitmap, const wxBitmap& mask )
{
wxBitmap bmp(bitmap);
- bmp.SetMask(new wxMask(mask));
+ if (mask.Ok())
+ bmp.SetMask(new wxMask(mask));
return Add(bmp);
}
-int wxImageList::Add( const wxBitmap& bitmap, const wxColour& maskColour )
+int wxGenericImageList::Add( const wxBitmap& bitmap, const wxColour& maskColour )
{
- wxImage img(bitmap);
+ wxImage img = bitmap.ConvertToImage();
img.SetMaskColour(maskColour.Red(), maskColour.Green(), maskColour.Blue());
- return Add(img.ConvertToBitmap());
+ return Add(wxBitmap(img));
}
-const wxBitmap *wxImageList::GetBitmap( int index ) const
+const wxBitmap *wxGenericImageList::GetBitmap( int index ) const
{
- wxNode *node = m_images.Nth( index );
+ wxList::compatibility_iterator node = m_images.Item( index );
wxCHECK_MSG( node, (wxBitmap *) NULL, wxT("wrong index in image list") );
- return (wxBitmap*)node->Data();
+ return (wxBitmap*)node->GetData();
}
-bool wxImageList::Replace( int index, const wxBitmap &bitmap )
+bool wxGenericImageList::Replace( int index, const wxBitmap &bitmap )
{
- wxNode *node = m_images.Nth( index );
+ wxList::compatibility_iterator node = m_images.Item( index );
wxCHECK_MSG( node, FALSE, wxT("wrong index in image list") );
- wxBitmap* newBitmap = NULL;
- if (bitmap.IsKindOf(CLASSINFO(wxIcon)))
-#if defined(__VISAGECPP__)
-//just can't do this in VisualAge now, with all this new Bitmap-Icon stuff
-//so construct it from a bitmap object until I can figure this nonsense out. (DW)
- newBitmap = new wxBitmap(bitmap) ;
-#else
- newBitmap = new wxBitmap( (const wxIcon&) bitmap );
-#endif
- else
- newBitmap = new wxBitmap(bitmap) ;
-
- if (index == m_images.Number()-1)
+ wxBitmap* newBitmap = (bitmap.IsKindOf(CLASSINFO(wxIcon))) ?
+ #if defined(__VISAGECPP__)
+ //just can't do this in VisualAge now, with all this new Bitmap-Icon stuff
+ //so construct it from a bitmap object until I can figure this nonsense out. (DW)
+ new wxBitmap(bitmap)
+ #else
+ new wxBitmap( (const wxIcon&) bitmap )
+ #endif
+ : new wxBitmap(bitmap) ;
+
+ if (index == (int) m_images.GetCount() - 1)
{
- m_images.DeleteNode( node );
+ delete node->GetData();
+ m_images.Erase( node );
m_images.Append( newBitmap );
}
else
{
- wxNode *next = node->Next();
- m_images.DeleteNode( node );
+ wxList::compatibility_iterator next = node->GetNext();
+ delete node->GetData();
+ m_images.Erase( node );
m_images.Insert( next, newBitmap );
}
return TRUE;
}
-bool wxImageList::Remove( int index )
+bool wxGenericImageList::Remove( int index )
{
- wxNode *node = m_images.Nth( index );
+ wxList::compatibility_iterator node = m_images.Item( index );
wxCHECK_MSG( node, FALSE, wxT("wrong index in image list") );
- m_images.DeleteNode( node );
+ delete node->GetData();
+ m_images.Erase( node );
return TRUE;
}
-bool wxImageList::RemoveAll()
+bool wxGenericImageList::RemoveAll()
{
+ WX_CLEAR_LIST(wxList, m_images);
m_images.Clear();
return TRUE;
}
-bool wxImageList::GetSize( int index, int &width, int &height ) const
+bool wxGenericImageList::GetSize( int index, int &width, int &height ) const
{
width = 0;
height = 0;
- wxNode *node = m_images.Nth( index );
+ wxList::compatibility_iterator node = m_images.Item( index );
wxCHECK_MSG( node, FALSE, wxT("wrong index in image list") );
- wxBitmap *bm = (wxBitmap*)node->Data();
+ wxBitmap *bm = (wxBitmap*)node->GetData();
width = bm->GetWidth();
height = bm->GetHeight();
return TRUE;
}
-bool wxImageList::Draw( int index, wxDC &dc, int x, int y,
+bool wxGenericImageList::Draw( int index, wxDC &dc, int x, int y,
int flags, bool WXUNUSED(solidBackground) )
{
- wxNode *node = m_images.Nth( index );
+ wxList::compatibility_iterator node = m_images.Item( index );
wxCHECK_MSG( node, FALSE, wxT("wrong index in image list") );
- wxBitmap *bm = (wxBitmap*)node->Data();
+ wxBitmap *bm = (wxBitmap*)node->GetData();
if (bm->IsKindOf(CLASSINFO(wxIcon)))
dc.DrawIcon( * ((wxIcon*) bm), x, y);