#include "wx/spinbutt.h" // the base class
+#include "wx/dynarray.h"
+class WXDLLEXPORT wxSpinCtrl;
+WX_DEFINE_EXPORTED_ARRAY(wxSpinCtrl *, wxArraySpins);
+
// ----------------------------------------------------------------------------
// Under Win32, wxSpinCtrl is a wxSpinButton with a buddy (as MSDN docs call
// it) text window whose contents is automatically updated when the spin
// wxSpinButton doesn't accept focus, but we do
virtual bool AcceptsFocus() const { return wxWindow::AcceptsFocus(); }
- WXFARPROC GetBuddyWndProc() const { return m_oldBuddyWndProc; }
+ // for internal use only
+
+ // get the subclassed window proc of the buddy text
+ WXFARPROC GetBuddyWndProc() const { return m_wndProcBuddy; }
+
+ // return the spinctrl object whose buddy is the given window or NULL
+ static wxSpinCtrl *GetSpinForTextCtrl(WXHWND hwndBuddy);
+
+ // process a WM_COMMAND generated by the buddy text control
+ bool ProcessTextCommand(WXWORD cmd, WXWORD id);
protected:
virtual void DoGetPosition(int *x, int *y) const;
// the handler for wxSpinButton events
void OnSpinChange(wxSpinEvent& event);
+ // Handle processing of special keys
+ void OnChar(wxKeyEvent& event);
+
// the data for the "buddy" text ctrl
WXHWND m_hwndBuddy;
- WXFARPROC m_oldBuddyWndProc;
+ WXFARPROC m_wndProcBuddy;
+
+ // all existing wxSpinCtrls - this allows to find the one corresponding to
+ // the given buddy window in GetSpinForTextCtrl()
+ static wxArraySpins ms_allSpins;
private:
DECLARE_DYNAMIC_CLASS(wxSpinCtrl)