#pragma hdrstop
#endif
+#if wxUSE_CHECKBOX
+
#ifndef WX_PRECOMP
#include "wx/checkbox.h"
#include "wx/brush.h"
return TRUE;
}
-// Single check box item
bool wxCheckBox::Create(wxWindow *parent,
wxWindowID id,
const wxString& label,
const wxValidator& validator,
const wxString& name)
{
- SetName(name);
-#if wxUSE_VALIDATORS
- SetValidator(validator);
-#endif // wxUSE_VALIDATORS
- if (parent) parent->AddChild(this);
-
- SetBackgroundColour(parent->GetBackgroundColour()) ;
- SetForegroundColour(parent->GetForegroundColour()) ;
-
- m_windowStyle = style;
+ if ( !CreateControl(parent, id, pos, size, style, validator, name) )
+ return FALSE;
- // VZ: disabling this ugliness which completely breaks checkboxes in wxGrid
- // whoever did it, please tell me where and how does the checkbox fail
- // to appear
-#if 0
- wxString Label = label;
- if (Label == wxT(""))
- Label = wxT(" "); // Apparently needed or checkbox won't show
-#endif // 0
-
- if ( id == -1 )
- m_windowId = NewControlId();
- else
- m_windowId = id;
-
- int x = pos.x;
- int y = pos.y;
- int width = size.x;
- int height = size.y;
-
- long msStyle = BS_AUTOCHECKBOX | WS_TABSTOP | WS_CHILD | WS_VISIBLE;
+ long msStyle = BS_AUTOCHECKBOX | WS_TABSTOP;
if ( style & wxALIGN_RIGHT )
msStyle |= BS_LEFTTEXT;
- // We perhaps have different concepts of 3D here - a 3D border,
- // versus a 3D button.
- // So we only wish to give a border if this is specified
- // in the style.
- bool want3D;
- WXDWORD exStyle = Determine3DEffects(0, &want3D) ;
-
- // Even with extended styles, need to combine with WS_BORDER
- // for them to look right.
- /*
- if ( want3D || wxStyleHasBorder(m_windowStyle) )
- msStyle |= WS_BORDER;
- */
-
- m_hWnd = (WXHWND)CreateWindowEx(exStyle, wxT("BUTTON"), label,
- msStyle,
- 0, 0, 0, 0,
- (HWND)parent->GetHWND(), (HMENU)m_windowId,
- wxGetInstance(), NULL);
-
-#if wxUSE_CTL3D
- if (want3D)
- {
- Ctl3dSubclassCtl(GetHwnd());
- m_useCtl3D = TRUE;
- }
-#endif
-
- // Subclass again for purposes of dialog editing mode
- SubclassWin(m_hWnd);
-
- SetFont(parent->GetFont());
-
- SetSize(x, y, width, height);
-
- return TRUE;
+ return MSWCreateControl(wxT("BUTTON"), msStyle, pos, size, label, 0);
}
void wxCheckBox::SetLabel(const wxString& label)
if ( !s_checkSize )
{
wxScreenDC dc;
- dc.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+ dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
- // the height of a standard button in the dialog units is 8,
- // translate this to pixels (as one dialog unit is precisely equal to
- // 8 character heights, it's just the char height)
s_checkSize = dc.GetCharHeight();
}
// wxBitmapCheckBox
// ----------------------------------------------------------------------------
-bool wxBitmapCheckBox::Create(wxWindow *parent, wxWindowID id, const wxBitmap *label,
+bool wxBitmapCheckBox::Create(wxWindow *parent, wxWindowID id, const wxBitmap *WXUNUSED(label),
const wxPoint& pos,
const wxSize& size, long style,
const wxValidator& validator,
return TRUE;
}
-void wxBitmapCheckBox::SetLabel(const wxBitmap& bitmap)
+void wxBitmapCheckBox::SetLabel(const wxBitmap& WXUNUSED(bitmap))
{
wxFAIL_MSG(wxT("not implemented"));
}
+
+#endif // wxUSE_CHECKBOX