class wxBrush: public wxGDIObject
{
public:
- wxBrush();
+ wxBrush() { }
+
wxBrush( const wxColour &colour, int style );
wxBrush( const wxBitmap &stippleBitmap );
- wxBrush( const wxBrush &brush );
~wxBrush();
- wxBrush& operator = ( const wxBrush& brush );
+
+ wxBrush( const wxBrush &brush ) { Ref(brush); }
+ wxBrush& operator = ( const wxBrush& brush ) { Ref(brush); return *this; }
+
+ bool Ok() const { return m_refData != NULL; }
+
bool operator == ( const wxBrush& brush ) const;
- bool operator != ( const wxBrush& brush ) const;
- bool Ok() const;
+ bool operator != (const wxBrush& brush) const { return !(*this == brush); }
int GetStyle() const;
wxColour &GetColour() const;
void SetStyle( int style );
void SetStipple( const wxBitmap& stipple );
- void Unshare();
-
private:
+ // ref counting code
+ virtual wxObjectRefData *CreateRefData() const;
+ virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
+
DECLARE_DYNAMIC_CLASS(wxBrush)
};