-// WindowAccessor.h - implementation of BufferAccess and StylingAccess on a Scintilla rapid easy access to contents of a Scintilla
-// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
+// Scintilla source code edit control
+/** @file WindowAccessor.h
+ ** Implementation of BufferAccess and StylingAccess on a Scintilla
+ ** rapid easy access to contents of a Scintilla.
+ **/
+// Copyright 1998-2001 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
+/**
+ */
class WindowAccessor : public Accessor {
// Private so WindowAccessor objects can not be copied
WindowAccessor(const WindowAccessor &source) : Accessor(), props(source.props) {}
bool InternalIsLeadByte(char ch);
void Fill(int position);
public:
- WindowAccessor(WindowID id_, PropSet &props_) :
- Accessor(), id(id_), props(props_),
- lenDoc(-1), validLen(0), chFlags(0) {
+ WindowAccessor(WindowID id_, PropSet &props_) :
+ Accessor(), id(id_), props(props_),
+ lenDoc(-1), validLen(0), chFlags(0), chWhile(0) {
}
~WindowAccessor();
+ bool Match(int pos, const char *s);
char StyleAt(int position);
int GetLine(int position);
int LineStart(int line);
void Flush();
int GetLineState(int line);
int SetLineState(int line, int state);
- int GetPropertyInt(const char *key, int defaultValue=0) {
- return props.GetInt(key, defaultValue);
+ int GetPropertyInt(const char *key, int defaultValue=0) {
+ return props.GetInt(key, defaultValue);
+ }
+ char *GetProperties() {
+ return props.ToString();
}
void StartAt(unsigned int start, char chMask=31);