// --------------------------------------------------------------------------
// A struct used to pass cell coordinates around
-struct Cell
+struct LifeCell
{
wxInt32 i;
wxInt32 j;
};
// A private class that contains data about a block of cells
-class CellBox;
+class LifeCellBox;
// A class that models a Life game instance
class Life
bool NextTic();
// navigation
- Cell FindNorth();
- Cell FindSouth();
- Cell FindWest();
- Cell FindEast();
- Cell FindCenter();
+ LifeCell FindNorth();
+ LifeCell FindSouth();
+ LifeCell FindWest();
+ LifeCell FindEast();
+ LifeCell FindCenter();
// The following functions find cells within a given viewport; either
// all alive cells, or only those cells which have changed since last
void BeginFind(wxInt32 x0, wxInt32 y0,
wxInt32 x1, wxInt32 y1,
bool changed);
- bool FindMore(Cell *cells[], size_t *ncells);
+ bool FindMore(LifeCell *cells[], size_t *ncells);
private:
// cellbox-related
- CellBox *CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv);
- CellBox *LinkBox(wxInt32 x, wxInt32 y, bool create = TRUE);
- void KillBox(CellBox *c);
+ LifeCellBox *CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv);
+ LifeCellBox *LinkBox(wxInt32 x, wxInt32 y, bool create = TRUE);
+ void KillBox(LifeCellBox *c);
// helper for BeginFind & FindMore
void DoLine(wxInt32 x, wxInt32 y, wxUint32 alive, wxUint32 old = 0);
wxString m_description; // description
// pattern data
- CellBox *m_head; // list of alive boxes
- CellBox *m_available; // list of reusable dead boxes
- CellBox **m_boxes; // hash table of alive boxes
+ LifeCellBox *m_head; // list of alive boxes
+ LifeCellBox *m_available; // list of reusable dead boxes
+ LifeCellBox **m_boxes; // hash table of alive boxes
wxUint32 m_numcells; // population (number of alive cells)
// state vars for BeginFind & FindMore
- Cell *m_cells; // array of cells
+ LifeCell *m_cells; // array of cells
size_t m_ncells; // number of valid entries in m_cells
wxInt32 m_x, m_y, // counters and search mode
m_x0, m_y0,