#include "wx/msw/imaglist.h"
#include "wx/msw/private.h"
-#if !defined(__GNUWIN32_OLD__) && !defined(__TWIN32__)
+#if defined(__WIN95__) && !((defined(__GNUWIN32_OLD__) || defined(__TWIN32__)) && !defined(__CYGWIN10__))
#include <commctrl.h>
#endif
// returns the mask if it's valid, otherwise the bitmap mask and, if it's not
// valid neither, a "solid" mask (no transparent zones at all)
-static wxBitmap GetMaskForImage(const wxBitmap& bitmap, const wxBitmap& mask);
+static HBITMAP GetMaskForImage(const wxBitmap& bitmap, const wxBitmap& mask);
// ============================================================================
// implementation
// 'bitmap' and 'mask'.
int wxImageList::Add(const wxBitmap& bitmap, const wxBitmap& mask)
{
- wxBitmap bmpMask = GetMaskForImage(bitmap, mask);
- HBITMAP hbmpMask = wxInvertMask(GetHbitmapOf(bmpMask));
+ HBITMAP hbmpMask = GetMaskForImage(bitmap, mask);
int index = ImageList_Add(GetHImageList(), GetHbitmapOf(bitmap), hbmpMask);
if ( index == -1 )
wxFAIL_MSG(_T("ImageList_Replace not implemented in TWIN32"));
return FALSE;
#else
- wxBitmap bmpMask = GetMaskForImage(bitmap, mask);
- HBITMAP hbmpMask = wxInvertMask(GetHbitmapOf(bmpMask));
+ HBITMAP hbmpMask = GetMaskForImage(bitmap, mask);
bool ok = ImageList_Replace(GetHImageList(), index,
GetHbitmapOf(bitmap), hbmpMask) != 0;
// helpers
// ----------------------------------------------------------------------------
-static wxBitmap GetMaskForImage(const wxBitmap& bitmap, const wxBitmap& mask)
+static HBITMAP GetMaskForImage(const wxBitmap& bitmap, const wxBitmap& mask)
{
- wxBitmap bmpMask;
+ HBITMAP hbmpMask;
+ wxMask *pMask;
+ bool deleteMask = FALSE;
if ( mask.Ok() )
{
- bmpMask = mask;
+ hbmpMask = GetHbitmapOf(mask);
+ pMask = NULL;
}
else
{
- wxMask *pMask = bitmap.GetMask();
- if ( pMask )
+ pMask = bitmap.GetMask();
+ if ( !pMask )
{
- bmpMask.SetHBITMAP(pMask->GetMaskBitmap());
+ // use the light grey count as transparent: the trouble here is
+ // that the light grey might have been changed by Windows behind
+ // our back, so use the standard colour map to get its real value
+ wxCOLORMAP *cmap = wxGetStdColourMap();
+ wxColour col;
+ wxRGBToColour(col, cmap[wxSTD_COL_BTNFACE].from);
+
+ pMask = new wxMask(bitmap, col);
+
+ deleteMask = TRUE;
}
+
+ hbmpMask = (HBITMAP)pMask->GetMaskBitmap();
}
- if ( !bmpMask.Ok() )
+ // windows mask convention is opposite to the wxWindows one
+ HBITMAP hbmpMaskInv = wxInvertMask(hbmpMask);
+
+ if ( deleteMask )
{
- // create a non transparent mask - apparently, this is needed under
- // Win9x (it doesn't behave correctly if it's passed 0 mask)
- bmpMask.Create(bitmap.GetWidth(), bitmap.GetHeight(), 1);
-
- wxMemoryDC dcMem;
- dcMem.SelectObject(bmpMask);
- dcMem.Clear();
- dcMem.SelectObject(wxNullBitmap);
+ delete pMask;
}
- return bmpMask;
+ return hbmpMaskInv;
}
#endif // Win95