<wx/utils.h>
-\membersection{::wxFindWindowByLabel}
+\membersection{::wxFindWindowByLabel}\label{wxfindwindowbylabel}
\func{wxWindow *}{wxFindWindowByLabel}{\param{const wxString\& }{label}, \param{wxWindow *}{parent=NULL}}
<wx/utils.h>
+\membersection{::wxFindWindowAtPoint}\label{wxfindwindowatpoint}
+
+\func{wxWindow *}{wxFindWindowAtPoint}{\param{const wxPoint\& }{pt}}
+
+Find the deepest window at the given mouse position in screen coordinates,
+returning the window if found, or NULL if not.
+
+\membersection{::wxFindWindowAtPointer}\label{wxfindwindowatpointer}
+
+\func{wxWindow *}{wxFindWindowAtPointer}{\param{wxPoint\& }{pt}}
+
+Find the deepest window at the mouse pointer position, returning the window
+and current pointer position in screen coordinates.
+
\membersection{::wxGetActiveWindow}\label{wxgetactivewindow}
\func{wxWindow *}{wxGetActiveWindow}{\void}
<wx/utils.h>
-\membersection{::wxGetMousePosition}
+\membersection{::wxGetMousePosition}\label{wxgetmouseposition}
-\func{void}{wxGetMousePosition}{\param{int* }{x}, \param{int* }{y}}
+\func{wxPoint}{wxGetMousePosition}{\void}
Returns the mouse position in screen coordinates.