+ if (win->IsShown())
+ {
+ wxCalculateLayoutEvent tempEvent(win->GetId());
+ tempEvent.SetEventObject(win);
+ tempEvent.SetFlags(wxLAYOUT_QUERY);
+ tempEvent.SetRect(event.GetRect());
+ if (win->GetEventHandler()->ProcessEvent(tempEvent))
+ lastAwareWindow = win;
+ }
+
+ node = node->Next();
+ }
+
+ // Now do a dummy run to see if we have any space left for the final window (fail if not)
+ node = parent->GetChildren().First();
+ while (node)
+ {
+ wxWindow* win = (wxWindow*) node->Data();
+
+ // If mainWindow is NULL and we're at the last window,
+ // skip this, because we'll simply make it fit the remaining space.
+ if (win->IsShown() && (win != mainWindow) && (mainWindow != NULL || win != lastAwareWindow))
+ {
+ event.SetId(win->GetId());
+ event.SetEventObject(win);
+ event.SetFlags(wxLAYOUT_QUERY);
+
+ win->GetEventHandler()->ProcessEvent(event);
+ }
+
+ node = node->Next();
+ }
+
+ if (event.GetRect().GetWidth() < 0 || event.GetRect().GetHeight() < 0)
+ return FALSE;
+
+ event.SetRect(rect);
+
+ node = parent->GetChildren().First();
+ while (node)
+ {
+ wxWindow* win = (wxWindow*) node->Data();
+
+ // If mainWindow is NULL and we're at the last window,
+ // skip this, because we'll simply make it fit the remaining space.
+ if (win->IsShown() && (win != mainWindow) && (mainWindow != NULL || win != lastAwareWindow))