int Index(long lItem, bool bFromEnd = FALSE) const;
/// search for an item using binary search in a sorted array
int Index(long lItem, CMPFUNC fnCompare) const;
+ /// search for a place to insert the element into a sorted array
+ size_t IndexForInsert(long lItem, CMPFUNC fnCompare) const;
/// add new element at the end
void Add(long lItem);
/// add item assuming the array is sorted with fnCompare function
// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
// so using a temporary variable instead.
// ----------------------------------------------------------------------------
+// __MAC_X__ added min ~name() below for compiling Mac X
#define _WX_DEFINE_ARRAY(T, name, classexp) \
typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
classexp name : public wxBaseArray \
if ( type > sizelong ) \
{ wxFAIL_MSG( _WX_ERROR_SIZEOF ); } \
} \
+ ~name() {} \
\
name& operator=(const name& src) \
{ wxBaseArray* temp = (wxBaseArray*) this; \
void Insert(T Item, size_t uiIndex) \
{ wxBaseArray::Insert((long)Item, uiIndex) ; } \
\
- void Remove(size_t uiIndex) { RemoveAt(uiIndex); } \
void RemoveAt(size_t uiIndex) { wxBaseArray::RemoveAt(uiIndex); } \
void Remove(T Item) \
{ int iIndex = Index(Item); \
// 3) it has no Sort() method because it's always sorted
// 4) Index() method is much faster (the sorted arrays use binary search
// instead of linear one), but Add() is slower.
+// 5) there is no Insert() method because you can't insert an item into the
+// given position in a sorted array but there is IndexForInsert()/AddAt()
+// pair which may be used to optimize a common operation of "insert only if
+// not found"
//
// Summary: use this class when the speed of Index() function is important, use
// the normal arrays otherwise.
int Index(T Item) const \
{ return wxBaseArray::Index((long)Item, (CMPFUNC)m_fnCompare); }\
\
+ size_t IndexForInsert(T Item) const \
+ { return wxBaseArray::IndexForInsert((long)Item, \
+ (CMPFUNC)m_fnCompare); } \
+ \
+ void AddAt(T item, size_t index) \
+ { wxBaseArray::Insert((long)item, index); } \
+ \
void Add(T Item) \
{ wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); } \
\
- void Remove(size_t uiIndex) { RemoveAt(uiIndex); } \
void RemoveAt(size_t uiIndex) { wxBaseArray::RemoveAt(uiIndex); } \
void Remove(T Item) \
{ int iIndex = Index(Item); \
T* Detach(size_t uiIndex) \
{ T* p = (T*)wxBaseArray::Item(uiIndex); \
wxBaseArray::RemoveAt(uiIndex); return p; } \
- void Remove(size_t uiIndex) { RemoveAt(uiIndex); } \
void RemoveAt(size_t uiIndex); \
\
void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
// append all element of one array to another one
#define WX_APPEND_ARRAY(array, other) \
{ \
- size_t count = other.Count(); \
+ size_t count = (other).Count(); \
for ( size_t n = 0; n < count; n++ ) \
{ \
- array.Add(other[n]); \
+ (array).Add((other)[n]); \
} \
}
// count on it)!
#define WX_CLEAR_ARRAY(array) \
{ \
- size_t count = array.Count(); \
+ size_t count = (array).Count(); \
for ( size_t n = 0; n < count; n++ ) \
{ \
- delete array[n]; \
+ delete (array)[n]; \
} \
\
- array.Empty(); \
+ (array).Empty(); \
}
#endif // _DYNARRAY_H