#include "dragimag.h"
-#if defined(__WXGTK__) || defined(__WXMOTIF__)
+#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__)
#include "mondrian.xpm"
#include "dragicon.xpm"
#endif
PrepareDC( dc );
DrawShapes(dc);
-
}
void MyCanvas::OnEraseBackground(wxEraseEvent& event)
if (!m_draggedShape || !m_dragImage)
return;
- wxPoint newPos(m_draggedShape->GetPosition().x + (event.GetPosition().x - m_dragStartPos.x),
- m_draggedShape->GetPosition().y + (event.GetPosition().y - m_dragStartPos.y));
-
- m_draggedShape->SetPosition(newPos);
+ m_draggedShape->SetPosition(m_draggedShape->GetPosition()
+ + event.GetPosition() - m_dragStartPos);
m_dragImage->Hide();
m_dragImage->EndDrag();
if (dx <= tolerance && dy <= tolerance)
return;
- wxPoint newPos(m_draggedShape->GetPosition().x + (event.GetPosition().x - m_dragStartPos.x),
- m_draggedShape->GetPosition().y + (event.GetPosition().y - m_dragStartPos.y));
-
// Start the drag.
m_dragMode = TEST_DRAG_DRAGGING;
{
case SHAPE_DRAG_BITMAP:
{
- wxPoint hotSpot(event.GetPosition().x - newPos.x, event.GetPosition().y - newPos.y);
- m_dragImage = new wxDragImage(m_draggedShape->GetBitmap(), wxCursor(wxCURSOR_HAND), hotSpot);
+ m_dragImage = new wxDragImage(m_draggedShape->GetBitmap(), wxCursor(wxCURSOR_HAND));
break;
}
case SHAPE_DRAG_TEXT:
{
- wxPoint hotSpot(event.GetPosition().x - newPos.x, event.GetPosition().y - newPos.y);
- m_dragImage = new wxDragImage("Dragging some test text", wxCursor(wxCURSOR_HAND), hotSpot);
+ m_dragImage = new wxDragImage("Dragging some test text", wxCursor(wxCURSOR_HAND));
break;
}
case SHAPE_DRAG_ICON:
{
- wxPoint hotSpot(event.GetPosition().x - newPos.x, event.GetPosition().y - newPos.y);
-
// Can anyone explain why this test is necessary,
// to prevent a gcc error?
#ifdef __WXMOTIF__
- wxIcon icon(dragicon_xpm);
+ wxIcon icon(dragicon_xpm);
#else
- wxIcon icon(wxICON(dragicon));
+ wxIcon icon(wxICON(dragicon));
#endif
-
- m_dragImage = new wxDragImage(icon, wxCursor(wxCURSOR_HAND), hotSpot);
+
+ m_dragImage = new wxDragImage(icon, wxCursor(wxCURSOR_HAND));
break;
}
}
- bool fullScreen = FALSE;
- if (wxGetApp().GetUseScreen())
- {
- newPos = ClientToScreen(newPos);
- fullScreen = TRUE;
- }
+ bool fullScreen = wxGetApp().GetUseScreen();
- bool retValue;
+ // The offset between the top-left of the shape image and the current shape position
+ wxPoint beginDragHotSpot = m_dragStartPos - m_draggedShape->GetPosition();
+
+ // Now we do this inside the implementation: always assume
+ // coordinates relative to the capture window (client coordinates)
- if (fullScreen)
- // This line uses the whole screen...
- retValue = m_dragImage->BeginDrag(wxPoint(0, 0), this, TRUE);
- // while this line restricts dragging to the parent frame.
- // retValue = m_dragImage->BeginDrag(wxPoint(0, 0), this, GetParent());
- else
- retValue = m_dragImage->BeginDrag(wxPoint(0, 0), this);
-
- if (!retValue)
+ //if (fullScreen)
+ // beginDragHotSpot -= ClientToScreen(wxPoint(0, 0));
+
+ if (!m_dragImage->BeginDrag(beginDragHotSpot, this, fullScreen))
{
delete m_dragImage;
m_dragImage = (wxDragImage*) NULL;
m_dragMode = TEST_DRAG_NONE;
+
+ } else
+ {
+ m_dragImage->Move(event.GetPosition());
+ m_dragImage->Show();
}
- m_dragImage->Move(newPos);
- m_dragImage->Show();
}
else if (m_dragMode == TEST_DRAG_DRAGGING)
{
m_currentlyHighlighted->Draw(clientDC, wxINVERT);
}
- wxPoint newPos(m_draggedShape->GetPosition().x + (event.GetPosition().x - m_dragStartPos.x),
- m_draggedShape->GetPosition().y + (event.GetPosition().y - m_dragStartPos.y));
-
- if (wxGetApp().GetUseScreen())
- {
- newPos = ClientToScreen(newPos);
- }
-
// Move and show the image again
- m_dragImage->Move(newPos);
+ m_dragImage->Move(event.GetPosition());
if (mustUnhighlightOld || mustHighlightNew)
m_dragImage->Show();
}
// MyFrame
-
IMPLEMENT_DYNAMIC_CLASS( MyFrame, wxFrame )
BEGIN_EVENT_TABLE(MyFrame,wxFrame)
m_background = image.ConvertToBitmap();
}
-
MyFrame *frame = new MyFrame();
wxString rootName("shape0");
return TRUE;
}
+int MyApp::OnExit()
+{
+ return 0;
+}
+
bool MyApp::TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap)
{
int w = bitmap.GetWidth();