+#endif
+
+
+void ScintillaWX::DoAddChar(int key) {
+#if wxUSE_UNICODE
+ wxChar wszChars[2];
+ wszChars[0] = (wxChar)key;
+ wszChars[1] = 0;
+ wxWX2MBbuf buf = (wxWX2MBbuf)wx2stc(wszChars);
+ AddCharUTF((char*)buf.data(), strlen(buf));
+#else
+ AddChar((char)key);
+#endif
+}
+
+
+int ScintillaWX::DoKeyDown(const wxKeyEvent& evt, bool* consumed)
+{
+ int key = evt.GetKeyCode();
+ if (key == WXK_NONE) {
+ // This is a Unicode character not representable in Latin-1 or some key
+ // without key code at all (e.g. dead key or VK_PROCESSKEY under MSW).
+ if ( consumed )
+ *consumed = false;
+ return 0;
+ }
+
+ bool shift = evt.ShiftDown(),
+ ctrl = evt.ControlDown(),
+ alt = evt.AltDown();
+
+ if (ctrl && key >= 1 && key <= 26 && key != WXK_BACK)
+ key += 'A' - 1;
+
+ switch (key) {
+ case WXK_DOWN: key = SCK_DOWN; break;
+ case WXK_UP: key = SCK_UP; break;
+ case WXK_LEFT: key = SCK_LEFT; break;
+ case WXK_RIGHT: key = SCK_RIGHT; break;
+ case WXK_HOME: key = SCK_HOME; break;
+ case WXK_END: key = SCK_END; break;
+ case WXK_PAGEUP: key = SCK_PRIOR; break;
+ case WXK_PAGEDOWN: key = SCK_NEXT; break;
+ case WXK_NUMPAD_DOWN: key = SCK_DOWN; break;
+ case WXK_NUMPAD_UP: key = SCK_UP; break;
+ case WXK_NUMPAD_LEFT: key = SCK_LEFT; break;
+ case WXK_NUMPAD_RIGHT: key = SCK_RIGHT; break;
+ case WXK_NUMPAD_HOME: key = SCK_HOME; break;
+ case WXK_NUMPAD_END: key = SCK_END; break;
+ case WXK_NUMPAD_PAGEUP: key = SCK_PRIOR; break;
+ case WXK_NUMPAD_PAGEDOWN: key = SCK_NEXT; break;
+ case WXK_NUMPAD_DELETE: key = SCK_DELETE; break;
+ case WXK_NUMPAD_INSERT: key = SCK_INSERT; break;
+ case WXK_DELETE: key = SCK_DELETE; break;
+ case WXK_INSERT: key = SCK_INSERT; break;
+ case WXK_ESCAPE: key = SCK_ESCAPE; break;
+ case WXK_BACK: key = SCK_BACK; break;
+ case WXK_TAB: key = SCK_TAB; break;
+ case WXK_NUMPAD_ENTER: // fall through
+ case WXK_RETURN: key = SCK_RETURN; break;
+ case WXK_ADD: // fall through
+ case WXK_NUMPAD_ADD: key = SCK_ADD; break;
+ case WXK_SUBTRACT: // fall through
+ case WXK_NUMPAD_SUBTRACT: key = SCK_SUBTRACT; break;
+ case WXK_DIVIDE: // fall through
+ case WXK_NUMPAD_DIVIDE: key = SCK_DIVIDE; break;
+ case WXK_CONTROL: key = 0; break;
+ case WXK_ALT: key = 0; break;
+ case WXK_SHIFT: key = 0; break;
+ case WXK_MENU: key = SCK_MENU; break;
+ }