+ virtual void SetFocus();
+
+ virtual bool Enable(bool enable = TRUE);
+ virtual bool Show(bool show = TRUE);
+
+ // wxSpinButton doesn't accept focus, but we do
+ virtual bool AcceptsFocus() const { return wxWindow::AcceptsFocus(); }
+
+ WXFARPROC GetBuddyWndProc() const { return m_oldBuddyWndProc; }