#ifdef __GNUG__
#pragma implementation "spinbutt.h"
+ #pragma implementation "spinbutbase.h"
#endif
// For compilers that support precompilation, includes "wx.h".
// wxWin macros
// ----------------------------------------------------------------------------
-#if !USE_SHARED_LIBRARY
- IMPLEMENT_DYNAMIC_CLASS(wxSpinButton, wxControl)
- IMPLEMENT_DYNAMIC_CLASS(wxSpinEvent, wxScrollEvent);
-#endif
+IMPLEMENT_DYNAMIC_CLASS(wxSpinButton, wxControl)
+IMPLEMENT_DYNAMIC_CLASS(wxSpinEvent, wxScrollEvent);
// ----------------------------------------------------------------------------
// wxSpinButton
// translate the styles
DWORD wstyle = WS_VISIBLE | WS_CHILD | WS_TABSTOP |
- UDS_SETBUDDYINT; // it doesn't harm if we don't have buddy
+ UDS_NOTHOUSANDS | // never useful, sometimes harmful
+ UDS_SETBUDDYINT; // it doesn't harm if we don't have buddy
if ( m_windowStyle & wxSP_HORIZONTAL )
wstyle |= UDS_HORZ;