I) Windows using plain makefiles
----------------------------------------
-No idea, never did it.
-
-
-II) Unix using plain makefiles.
-----------------------------------------
-
-No idea, never did it.
-
+a) If using Microsoft Visual C++ 5.0 or 6.0
+
+Ensure that the command-line compiler and tools (including
+nmake) are installed and ready to run. Depending on your
+installation there may be a batch file (named something like
+VCVARS32.BAT) that needs to be run to set correct environment
+varaibles and PATH entries.
+
+Continue with item c) below.
+
+
+b) If using the GNU Mingw32 or GNU Cygwin32 compilers
+
+You can get Mingw32 from http://www.mingw.org
+
+Cygwin32 is available at http://www.cygwin.com
+
+The makefile might have small problems with Cygwin's tools
+so it is recommended to use Mingw32 and its toolchain instead
+if possible.
+
+-> Set your path so that it includes the directory
+ where your compiler and tools reside
+
+-> If your are using an old Mingw32 version (gcc-2.95 or older),
+ you might need to fix some headers with the patches contained
+ in the wxWin\Mingw32-gcc295.patches file. PLEASE APPLY THESE
+ PATCHES BY HAND! There are apparently a few different versions
+ of the headers floating around. Note that these patches are
+ not needed if you are using Mingw32 gcc-2.95.2 or newer.
+
+-> Edit wx/src/makeg95.env and set the MINGW32 variable at the top of
+ the file to either 1 (you have Mingw32) or 0 (you have Cygwin32).
+ If using MINGW32, also set the MINGW32VERSION variable
+ appropiately.
+
+
+c) Build instructions
+
+-> Assumming that you installed the wxWindows sources
+ into c:\wxWin
+-> Copy c:\wxWin\include\wx\msw\setup0.h
+ to c:\wxWin\include\wx\msw\setup.h
+-> Edit c:\wxWin\include\wx\msw\setup.h so that
+ most features are enabled (i.e. defined to 1), for example:
+ #define wxUSE_ODBC 0
+ #define wxUSE_SOCKETS 1
+ #define wxUSE_HTML 1
+ #define wxUSE_THREADS 1
+ #define wxUSE_FS_INET 0
+ #define wxUSE_FS_ZIP 1
+ #define wxUSE_BUSYINFO 1
+ #define wxUSE_DYNLIB_CLASS 1
+ #define wxUSE_ZIPSTREAM 1
+ #define wxUSE_LIBJPEG 1
+ #define wxUSE_LIBPNG 1
+
+ and std iostreams are disabled with
+ #define wxUSE_STD_IOSTREAM 0
+
+-> type: cd c:\wxWin\src\msw
+-> type: make -f makefile.g95 (if using GNU tools)
+or type: nmake -f makefile.vc (if using MS VC++)
+
+
+II) Unix ports
+--------------
+
+Building wxGTK or wxMotif completely without configure
+won't ever work, but there is now a new makefile system
+that works without libtool and automake, using only
+configure to create what is needed.
+
+In order to create configure, you need to have the
+GNU autoconf package (version 2.13 or 2.14) installed
+on your system and type run "autoconf" in the base
+directory (or run the autogen.sh script in the same
+directory, which just calls autoconf).
+
+Set WXWIN environment variable to the base directory such
+as ~/wxWindows (this is actually not really needed).
+
+-> type: export WXWIN=~/wxWindows
+-> type: md mybuild
+-> type: cd mybuild
+-> type: ../configure --with-motif
+or type: ../configure --with-gtk
+-> type: make
+-> type: su <type root password>
+-> type: make install
+-> type: ldconfig
+-> type: exit
+
+Call configure with --disable-shared to create a static
+library. Calling "make uninstall" will remove the installed
+library and "make dist" will create a distribution (not
+yet complete).
III) Windows using configure
----------------------------------------
-No idea..
+Take a look at Unix->Windows cross compiling. With minor
+modifications, this should work in Windows if you've got the cygnus
+utilities (bash, GNU make, etc) and either mingw32 or cygwin32 installed.
+See http://www.cygnus.com for these programs, or go straight to their
+ftp server at ftp://sourceware.cygnus.com/pub/cygwin/.
+Of course, you can also build the library using plain makefiles (see
+section I).
-IV) Unix using configure
+IV) Classic MacOS using CodeWarrior (eg MacOS 8.x/9.x)
----------------------------------------
-a) You have all the newest and greatest GNU tools installed on your system
-and in the same directory hierachy (e.g. either all tools in /usr or all
-in /usr/local), these tools are:
-- GNU libtool 1.2e (1.3 doesn't work here)
-- GNU autoconf 2.14 (including autoheader 2.14)
-- GNU automake 1.4 (including aclocal 1.4)
-and possibly but not forcibly
-- GNU make 3.76.1
-- GNU C++ (EGCS)
+Refer to the readme.txt and install.txt files in docs/mac to build
+wxWindows under Classic Mac OS using CodeWarrior.
--> Go to the base directory
--> type: ./autogen.sh
+If you are checking out the CVS sources using cvs under Mac OS X and
+compiling under Classic Mac OS, make sure that all text files have a
+Mac OS type of 'TEXT' otherwise CodeWarrior may ignore them. Checking
+out the CVS sources using cvs under Mac OS X creates untyped files
+which can lead to compialtion errors under CodeWarrior which are hard
+to track down.
-b) You don't know what autos are and have no driver's licence anyway:
+V) MacOS X using configure and the Developer Tools
+----------------------------------------
--> Go to the testconf directory
--> type: ./apply
+You need to have the Developer Tools installed. If this is not the case,
+you will need to register at the Apple Developer web site (this is a free
+registration) in order to download the Developer Tools installer.
-a+b) Then proceed in either case with:
+In order to create configure, you need to have the
+GNU autoconf package (version 2.13 or 2.14) installed
+on your system and type run "autoconf" in the base
+directory (or run the autogen.sh script in the same
+directory, which just calls autoconf).
--> Choose a directory name that seems fit for building wxWindows, e.g. mybuild
--> Go the base directory
--> type: mkdir mybuild
--> type: cd mybuild
--> type: ../configure --with-gtk
-or type: ../configure --with-motif
-or type: ../configure --with-wine
--> type make
--> drink lots of coffee and go shopping
+-> type: mkdir macbuild
+-> type: cd macbuild
+-> type: ../configure --with-mac
+or type: ../configure
+-> type: make
-
-V) MacOS
+VI) OS/2
----------------------------------------
-V) OS/2
-----------------------------------------
+VII) Unix->Windows cross-compiling using configure
+--------------------------------------------------
+
+First you'll need a cross-compiler; linux glibc binaries of mingw32 and
+cygwin32 (both based on egcs) can be found at
+ftp://ftp.objsw.com/pub/crossgcc/linux-x-win32. Otherwise you can
+compile one yourself. Check the relevant FAQs.
+
+[ A Note about cygwin32 and mingw32: the main difference is that cygwin32
+binaries are always linked against cygwin.dll. This dll encapsulates most
+standard Unix C extensions, which is very handy if you're porting unix
+software to windows. However, wxMSW doesn't need this, so mingw32 is
+preferable if you write portable C(++). ]
+
+You might want to build both Unix and Windows binaries in the same source
+tree; to do this make subdirs for each e.g. unix and win32. If you've
+already build wxWindows in the main dir, do a 'make distclean' there,
+otherwise configure will get confused. (In any case, read the section 'Unix
+using configure' and make sure you're able to build a native wxWindows
+library; cross-compiling errors can be pretty obscure and you'll want to be
+sure that your configure setup is basically sound.)
+
+To cross compile the windows library, do
+-> cd win32
+(or whatever you called it)
+Now run configure. There are two ways to do this
+-> ../configure --host=i586-mingw32 --build=i586-linux --with-mingw \
+ --enable-dnd=no --without-odbc
+where --build= should read whatever platform you're building on. Configure
+will notice that build and host platforms differ, and automatically prepend
+i586-mingw32- to gcc, ar, ld, etc (make sure they're in the PATH!).
+The other way to run configure is by specifying the names of the binaries
+yourself:
+-> CC=i586-mingw32-gcc CXX=i586-mingw32-g++ RANLIB=i586-mingw32-ranlib \
+ DLLTOOL=i586-mingw32-dlltool LD=i586-mingw32-ld NM=i586-mingw32-nm \
+ ../configure --host=i586-mingw32 --with-mingw --enable-dnd=no
+
+(all assuming you're using mingw32)
+Drag'n'drop is disabled because mingw32 lacks (AFAIK) OLE headers.
+
+[ Update: some new mingw32 versions now have a new set of windows header
+files, which apparently can handle ole. Untested at the moment ]
+
+ODBC files don't compile as of 13.10.99 - may be this will be fixed by the
+moment you're reading these lines.
+
+Configure will conclude that shared libraries are out of the question and
+opt for a static one. I haven't looked into DLL creation yet.
+
+Type
+-> make
+and wait, wait, wait. Don't leave the room, because the minute you do there
+will be a compile error :-)
+
+NB: you risk to get quite a few warnings about "ANSI C++ forbids implicit
+ conversion from 'void *'" in all places where va_arg macro is used. This
+ is due to a bug in (some versions of) mingw32 headers which may be
+ corrected by editing the file
+
+ ${install_prefix}/lib/gcc-lib/i586-mingw32/egcs-2.91.57/include/stdarg.h
+
+ (instead of egcs-2.91.57 you may have something different), searching for
+ the lines
+
+/* Define __gnuc_va_list. */
+
+#ifndef __GNUC_VA_LIST
+#define __GNUC_VA_LIST
+#if defined(__svr4__) || defined(_AIX) || defined(_M_UNIX) || defined(__NetBSD__)
+typedef char *__gnuc_va_list;
+#else
+typedef void *__gnuc_va_list;
+#endif
+#endif
+
+ and adding "|| defined(_WIN32)" to the list of platforms on which
+ __gnuc_va_list is char *.
+
+If this is successful, you end up with a libwx_msw.a in win32/lib. Now try
+building the minimal sample:
+
+-> cd samples/minimal
+-> make
+
+and run it with wine, for example (or copy to a Windows box)
+-> wine minimal.exe
+
+If all is well, do an install; from win32
+-> make install
+
+Native and cross-compiled installations can co-exist peacefully
+(as long as their widget sets differ), except for wx-config. You might
+want to rename the cross-compiled one to i586-mingw32-wx-config, or something.
+
+Cross-compiling TODO:
+---------------------
+- resource compiling must be done manually for now (should/can we link the
+default wx resources into libwx_msw.a?) [ No we can't; the linker won't
+link it in... you have to supply an object file ]
+- dynamic libraries
+- static executables are HUGE -- there must be room for improvement.