virtual void StrokePath( const wxGraphicsPath& p );
virtual void FillPath( const wxGraphicsPath& p , wxPolygonFillMode fillStyle = wxODDEVEN_RULE );
+ virtual void DrawRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h );
+
// stroke lines connecting each of the points
virtual void StrokeLines( size_t n, const wxPoint2DDouble *points);
: wxGraphicsContext(renderer)
{
Init();
+ m_enableOffset = true;
m_context = new Graphics( hwnd);
RECT rect = wxGetWindowRect(hwnd);
m_width = rect.right - rect.left;
m_context->ResetClip();
}
+void wxGDIPlusContext::DrawRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
+{
+ if (m_composition == wxCOMPOSITION_DEST)
+ return;
+
+ wxGDIPlusOffsetHelper helper( m_context , ShouldOffset() );
+ Brush *brush = m_brush.IsNull() ? NULL : ((wxGDIPlusBrushData*)m_brush.GetRefData())->GetGDIPlusBrush();
+ Pen *pen = m_pen.IsNull() ? NULL : ((wxGDIPlusPenData*)m_pen.GetGraphicsData())->GetGDIPlusPen();
+
+ if ( brush )
+ {
+ // the offset is used to fill only the inside of the rectangle and not paint underneath
+ // its border which may influence a transparent Pen
+ REAL offset = 0;
+ if ( pen )
+ offset = pen->GetWidth();
+ m_context->FillRectangle( brush, (REAL)x + offset/2, (REAL)y + offset/2, (REAL)w - offset, (REAL)h - offset);
+ }
+
+ if ( pen )
+ {
+ m_context->DrawRectangle( pen, (REAL)x, (REAL)y, (REAL)w, (REAL)h );
+ }
+}
+
void wxGDIPlusContext::StrokeLines( size_t n, const wxPoint2DDouble *points)
{
if (m_composition == wxCOMPOSITION_DEST)
{
Rect drawRect((REAL) x, (REAL)y, (REAL)w, (REAL)h);
m_context->SetPixelOffsetMode( PixelOffsetModeNone );
- m_context->DrawImage(image, drawRect, 0 , 0 , image->GetWidth()-1, image->GetHeight()-1, UnitPixel ) ;
+ m_context->DrawImage(image, drawRect, 0 , 0 , image->GetWidth(), image->GetHeight(), UnitPixel ) ;
m_context->SetPixelOffsetMode( PixelOffsetModeHalf );
}
else
bool wxGDIPlusContext::ShouldOffset() const
{
+ if ( !m_enableOffset )
+ return false;
+
int penwidth = 0 ;
if ( !m_pen.IsNull() )
{
wxGraphicsContext * wxGDIPlusRenderer::CreateContext( const wxWindowDC& dc)
{
ENSURE_LOADED_OR_RETURN(NULL);
- return new wxGDIPlusContext(this, dc);
+ wxGDIPlusContext* context = new wxGDIPlusContext(this, dc);
+ context->EnableOffset(true);
+ return context;
}
#if wxUSE_PRINTING_ARCHITECTURE
wxGraphicsContext * wxGDIPlusRenderer::CreateContext( const wxMemoryDC& dc)
{
ENSURE_LOADED_OR_RETURN(NULL);
- return new wxGDIPlusContext(this, dc);
+ wxGDIPlusContext* context = new wxGDIPlusContext(this, dc);
+ context->EnableOffset(true);
+ return context;
}
wxGraphicsContext * wxGDIPlusRenderer::CreateMeasuringContext()