#ifndef _WX_LISTCTRL_H_BASE_
#define _WX_LISTCTRL_H_BASE_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "listctrlbase.h"
-#endif
-
#include "wx/defs.h" // headers should include this before first wxUSE_XXX check
#if wxUSE_LISTCTRL
#include "wx/listbase.h"
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+extern WXDLLIMPEXP_DATA_CORE(const char) wxListCtrlNameStr[];
+
// ----------------------------------------------------------------------------
// include the wxListCtrl class declaration
// ----------------------------------------------------------------------------
#if defined(__WIN32__) && !defined(__WXUNIVERSAL__)
#include "wx/msw/listctrl.h"
+#elif defined(__WXMAC__) && !defined(__WXUNIVERSAL__) && wxOSX_USE_CARBON
+ #include "wx/osx/listctrl.h"
#else
#include "wx/generic/listctrl.h"
#endif
// wxListView: a class which provides a better API for list control
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxListView : public wxListCtrl
+class WXDLLIMPEXP_CORE wxListView : public wxListCtrl
{
public:
wxListView() { }
const wxSize& size = wxDefaultSize,
long style = wxLC_REPORT,
const wxValidator& validator = wxDefaultValidator,
- const wxString &name = wxT("listctrl") )
+ const wxString &name = wxListCtrlNameStr)
{
Create(parent, winid, pos, size, style, validator, name);
}
{ return GetNextSelected(-1); }
// return true if the item is selected
- bool IsSelected(long index)
+ bool IsSelected(long index) const
{ return GetItemState(index, wxLIST_STATE_SELECTED) != 0; }
// columns