#ifndef _WX_ICONBNDL_H_
#define _WX_ICONBNDL_H_
-#ifdef __GNUG__
-#pragma interface "iconbndl.h"
-#endif
-
-#include "dynarray.h"
+#include "wx/dynarray.h"
+#include "wx/gdiobj.h"
// for wxSize
#include "wx/gdicmn.h"
+#include "wx/icon.h"
+
+class WXDLLIMPEXP_CORE wxIcon;
+class WXDLLIMPEXP_BASE wxString;
-class WXDLLEXPORT wxIcon;
-class WXDLLEXPORT wxString;
+class WXDLLEXPORT wxIconBundle;
-WX_DECLARE_EXPORTED_OBJARRAY( wxIcon, wxIconArray );
+WX_DECLARE_EXPORTED_OBJARRAY(wxIcon, wxIconArray);
// this class can't load bitmaps of type wxBITMAP_TYPE_ICO_RESOURCE,
// if you need them, you have to load them manually and call
// wxIconCollection::AddIcon
-class WXDLLEXPORT wxIconBundle
+class WXDLLEXPORT wxIconBundle : public wxGDIObject
{
public:
// default constructor
- wxIconBundle() {}
+ wxIconBundle();
+
// initializes the bundle with the icon(s) found in the file
- wxIconBundle( const wxString& file, long type )
- { AddIcon( file, type ); }
+ wxIconBundle(const wxString& file, long type);
+
// initializes the bundle with a single icon
- wxIconBundle( const wxIcon& icon )
- { AddIcon( icon ); }
+ wxIconBundle(const wxIcon& icon);
+
+ // initializes the bundle from another icon bundle
+ wxIconBundle(const wxIconBundle& icon);
- const wxIconBundle& operator =( const wxIconBundle& ic );
- wxIconBundle( const wxIconBundle& ic )
- { *this = ic; }
+ wxIconBundle& operator=(const wxIconBundle& ic)
+ { if ( this != &ic) Ref(ic); return *this; }
+
+ virtual bool IsOk() const;
- ~wxIconBundle() { DeleteIcons(); }
// adds all the icons contained in the file to the collection,
// if the collection already contains icons with the same
// width and height, they are replaced
- void AddIcon( const wxString& file, long type );
+ void AddIcon(const wxString& file, long type);
+
// adds the icon to the collection, if the collection already
// contains an icon with the same width and height, it is
// replaced
- void AddIcon( const wxIcon& icon );
+ void AddIcon(const wxIcon& icon);
// returns the icon with the given size; if no such icon exists,
// returns the icon with size wxSYS_ICON_[XY]; if no such icon exists,
// returns the first icon in the bundle
- const wxIcon& GetIcon( const wxSize& size ) const;
+ wxIcon GetIcon(const wxSize& size) const;
+
// equivalent to GetIcon( wxSize( size, size ) )
- const wxIcon& GetIcon( wxCoord size = -1 ) const
+ wxIcon GetIcon(wxCoord size = wxDefaultCoord) const
{ return GetIcon( wxSize( size, size ) ); }
+
+
+ // enumerate all icons in the bundle: don't use these functions if ti can
+ // be avoided, using GetIcon() directly is better
+
+ // return the number of available icons
+ size_t GetIconCount() const;
+
+ // return the icon at index (must be < GetIconCount())
+ wxIcon GetIconByIndex(size_t n) const;
+
+ // check if we have any icons at all
+ bool IsEmpty() const { return GetIconCount() == 0; }
+
+protected:
+ virtual wxObjectRefData *CreateRefData() const;
+ virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
+
private:
// delete all icons
void DeleteIcons();
-public:
- wxIconArray m_icons;
+
+ DECLARE_DYNAMIC_CLASS(wxIconBundle)
};
-#endif
- // _WX_ICONBNDL_H_
+#endif // _WX_ICONBNDL_H_