// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
- #pragma implementation "iconbndl.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/settings.h"
- #include "wx/image.h"
#include "wx/icon.h"
#include "wx/log.h"
#include "wx/intl.h"
+ #include "wx/bitmap.h"
+#endif
+
+#if wxUSE_IMAGE && !defined(_WX_IMAGE_H_)
+ #include "wx/image.h"
#endif
#include "wx/iconbndl.h"
m_icons.Empty();
}
+#if wxUSE_IMAGE
void wxIconBundle::AddIcon( const wxString& file, long type )
+#else
+void wxIconBundle::AddIcon( const wxString& WXUNUSED(file), long WXUNUSED(type) )
+#endif
{
+#if wxUSE_IMAGE
size_t count = wxImage::GetImageCount( file, type );
size_t i;
wxImage image;
- wxIcon tmp;
for( i = 0; i < count; ++i )
{
continue;
}
- tmp.CopyFromBitmap( wxBitmap( image ) );
- AddIcon( tmp );
+ wxIcon* tmp = new wxIcon();
+ tmp->CopyFromBitmap( wxBitmap( image ) );
+ AddIcon( *tmp );
+ delete tmp;
}
+#endif
}
const wxIcon& wxIconBundle::GetIcon( const wxSize& size ) const
size_t i, max = m_icons.GetCount();
wxCoord sysX = wxSystemSettings::GetMetric( wxSYS_ICON_X ),
sysY = wxSystemSettings::GetMetric( wxSYS_ICON_Y );
- wxIcon* sysIcon = 0;
- for( i = 0; i < max; ++i )
+ wxIcon *sysIcon = 0;
+ // temp. variable needed to fix Borland C++ 5.5.1 problem
+ // with passing a return value through two functions
+ wxIcon *tmp;
+
+ for( i = 0; i < max; i++ )
{
+ if( !m_icons[i].Ok() )
+ continue;
wxCoord sx = m_icons[i].GetWidth(), sy = m_icons[i].GetHeight();
// requested size
if( sx == size.x && sy == size.y )
- return m_icons[i];
+ {
+ tmp = &m_icons[i]; // fix for broken BCC
+ return *tmp;
+ }
// keep track if there is a system-size icon
if( sx == sysX && sy == sysY )
sysIcon = &m_icons[i];
// return the system-sized icon if we've got one
if( sysIcon ) return *sysIcon;
// return the first icon, if we have one
- return max > 0 ? m_icons[0] : wxNullIcon;
+ if( max > 0 ) // fix for broken BCC
+ tmp = &m_icons[0];
+ else
+ tmp = &wxNullIcon;
+ return *tmp;
}
void wxIconBundle::AddIcon( const wxIcon& icon )
for( i = 0; i < max; ++i )
{
wxIcon& tmp = m_icons[i];
- if( tmp.GetWidth() == icon.GetWidth() &&
+ if( tmp.Ok() && tmp.GetWidth() == icon.GetWidth() &&
tmp.GetHeight() == icon.GetHeight() )
{
tmp = icon;