}
const wxRect& wxRect::operator += (const wxRect& rect)
-{
- *this = (*this + rect);
+{
+ *this = (*this + rect);
return ( *this ) ;
}
wxRect wxRect::operator + (const wxRect& rect) const
-{
+{
int x1 = wxMin(this->x, rect.x);
int y1 = wxMin(this->y, rect.y);
int y2 = wxMax(y+height, rect.height+rect.y);
#ifdef __WXMSW__
else return NULL;
#endif
+#ifdef __WXPM__
+ else return NULL;
+#endif
// TODO for other implementations. This should really go into
// platform-specific directories.
//#if defined(__X__)
// each_font->GetFontId () == FamilyOrFontId) /* New font system */
//#else
- each_font->GetFamily () == FamilyOrFontId &&
+#if defined(__WXGTK__)
+ (each_font->GetFamily() == FamilyOrFontId ||
+ (each_font->GetFamily() == wxSWISS && FamilyOrFontId == wxDEFAULT)) &&
+#else
+ each_font->GetFamily() == FamilyOrFontId &&
+#endif
((each_font->GetFaceName() == _T("")) || each_font->GetFaceName() == Face))
//#endif
return each_font;