void wxWindowDC::SetFont( const wxFont &font )
{
- wxCHECK_RET( font.Ok(), _T("invalid font in wxWindowDC::SetFont") );
+ // It is common practice to set the font to wxNullFont, so
+ // don't consider it to be an error
+ // wxCHECK_RET( font.Ok(), _T("invalid font in wxWindowDC::SetFont") );
m_font = font;
#ifdef __WXGTK20__