- // don't set cursor for other windows, only for this one: this prevents
- // children of this window from getting the same cursor as the parent has
- // (don't forget that this message is propagated by default up the window
- // parent-child hierarchy)
- if ( GetHWND() == hWnd )
- {
- // don't set cursor when the mouse is not in the client part
- if ( nHitTest == HTCLIENT || nHitTest == HTERROR )
- {
- HCURSOR hcursor = 0;
- if ( wxIsBusy() )
- {
- // from msw\utils.cpp
- extern HCURSOR gs_wxBusyCursor;
-
- hcursor = gs_wxBusyCursor;
- }
- else
- {
- wxCursor *cursor = NULL;
-
- if ( m_cursor.Ok() )
- {
- cursor = &m_cursor;
- }
- else
- {
- // from msw\data.cpp
- extern wxCursor *g_globalCursor;
-
- if ( g_globalCursor && g_globalCursor->Ok() )
- cursor = g_globalCursor;
- }
+ // the logic is as follows:
+ // 1. if we have the cursor set it unless wxIsBusy()
+ // 2. if we're a top level window, set some cursor anyhow
+ // 3. if wxIsBusy(), set the busy cursor, otherwise the global one