IMPLEMENT_DYNAMIC_CLASS(wxEvtHandler, wxObject)
IMPLEMENT_ABSTRACT_CLASS(wxEvent, wxObject)
IMPLEMENT_DYNAMIC_CLASS(wxCommandEvent, wxEvent)
+IMPLEMENT_DYNAMIC_CLASS(wxNotifyEvent, wxCommandEvent)
IMPLEMENT_DYNAMIC_CLASS(wxScrollEvent, wxCommandEvent)
IMPLEMENT_DYNAMIC_CLASS(wxMouseEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxKeyEvent, wxEvent)
{
int i = 0;
int commandId = event.GetId();
-
- while (table.entries[i].m_fn !=
-#ifdef __SGI_CC__
- 0L
-#else
- NULL
-#endif
- )
- {
-// wxEventType eventType = (wxEventType) table.entries[i].m_eventType;
+ // BC++ doesn't like while (table.entries[i].m_fn)
+
+ while (table.entries[i].m_fn != 0L)
+ {
if ((event.GetEventType() == table.entries[i].m_eventType) &&
(table.entries[i].m_id == -1 || // Match, if event spec says any id will do (id == -1)
(table.entries[i].m_lastId == -1 && commandId == table.entries[i].m_id) ||
{
wxEventTableEntry *entry = (wxEventTableEntry*)node->Data();
-// wxEventType eventType = (wxEventType) entry->m_eventType;
-
if (entry->m_fn)
{
if ((event.GetEventType() == entry->m_eventType) &&
else
return TRUE;
}
- };
+ }
node = node->Next();
}
return FALSE;