#ifndef _WX_DIALOG_H_
#define _WX_DIALOG_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "dialog.h"
-#endif
-
#include "wx/panel.h"
-extern WXDLLEXPORT_DATA(const wxChar*) wxDialogNameStr;
+extern WXDLLEXPORT_DATA(const wxChar) wxDialogNameStr[];
class WXDLLEXPORT wxDialogModalData;
#if wxUSE_TOOLBAR && (defined(__SMARTPHONE__) || defined(__POCKETPC__))
class WXDLLEXPORT wxToolBar;
+extern WXDLLEXPORT_DATA(const wxChar) wxToolBarNameStr[];
#endif
// Dialog boxes
// may be called to terminate the dialog with the given return code
virtual void EndModal(int retCode);
+
+ // we treat dialog toolbars specially under Windows CE
#if wxUSE_TOOLBAR && defined(__POCKETPC__)
// create main toolbar by calling OnCreateToolBar()
virtual wxToolBar* CreateToolBar(long style = -1,
// get the main toolbar
wxToolBar *GetToolBar() const { return m_dialogToolBar; }
-#endif
+#endif // wxUSE_TOOLBAR && __POCKETPC__
+
// implementation only from now on
// -------------------------------
virtual void Raise();
- // event handlers
- void OnCharHook(wxKeyEvent& event);
- void OnCloseWindow(wxCloseEvent& event);
-
- // Standard buttons
- void OnOK(wxCommandEvent& event);
- void OnApply(wxCommandEvent& event);
- void OnCancel(wxCommandEvent& event);
-
- // Responds to colour changes
- void OnSysColourChanged(wxSysColourChangedEvent& event);
-
#ifdef __POCKETPC__
// Responds to the OK button in a PocketPC titlebar. This
// can be overridden, or you can change the id used for
// Windows callbacks
WXLRESULT MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
- // obsolete methods
- // ----------------
-
+#if WXWIN_COMPATIBILITY_2_6
// use the other ctor
wxDEPRECATED( wxDialog(wxWindow *parent,
const wxString& title, bool modal,
// use IsModal()
wxDEPRECATED( bool IsModalShowing() const );
+#endif // WXWIN_COMPATIBILITY_2_6
protected:
// find the window to use as parent for this dialog if none has been
// common part of all ctors
void Init();
- // end either modal or modeless dialog
- void EndDialog(int rc);
-
- // emulate click of a button with the given id if it's present in the dialog
- //
- // return true if button was "clicked" or false if we don't have it
- bool EmulateButtonClickIfPresent(int id);
-
- // handle Escape here
- virtual bool MSWProcessMessage(WXMSG* pMsg);
-
private:
wxWindow* m_oldFocus;
bool m_endModalCalled; // allow for closing within InitDialog
wxDialogModalData *m_modalData;
DECLARE_DYNAMIC_CLASS(wxDialog)
- DECLARE_EVENT_TABLE()
DECLARE_NO_COPY_CLASS(wxDialog)
};