-----------------------------
NOTE: OS X support is HIGHLY EXPERIMENTAL at this time. Most things
- don't work correctly (or at all) yet.
+ are working now, but a few still don't. I know about most of
+ them and am addressing them as I have time. If you have any
+ ideas about a fix for the stuff that's still broken then
+ please persue them and send the fixes to me.
+
These are the steps I have used for building wxPython on Mac OS X 10.1
with the Apple Developer Tools, a.k.a the Darwin version. I assume
get things from various CVS repositories as needed.
-1. Python 2.2 is required. Get the source from www.python.org and
- build Python.app and install it as described in the Mac/OSX/README
- file.
+1. Python 2.2 is required. There is a disk image with an installer
+ package in the wxPython Sourceforge download area, in this group:
+
+ http://sourceforge.net/project/showfiles.php?group_id=10718&release_id=84730
-2. You may want to make a symlink or two in /usr/local/bin so that
- this version of Python can be found from the command line. For
- example:
+ If, for some reason you need to build your own Python, get the
+ source from www.python.org and follow theinstructions in the
+ Mac/OSX/README file to build and install Python.app and the
+ Python.framework.
+
+ If you build your own Python then you may want to make a symlink or
+ two in /usr/local/bin so that this version of Python can be found
+ from the command line. For example:
cd /usr/local/bin
sudo ln -s /Library/Frameworks/Python.framework/Versions/2.2/bin/python2.2 python2.2
sudo ln -s python2.2 python
-3. In a wxWindows CVS tree make a build directory.
+ Also, if you create a /usr/local/bin/pythonw script like the
+ following then you can run Python GUI apps (like wxPython) directly
+ from the command line:
+
+ #!/bin/sh
+ exec /Applications/Python.app/Contents/MacOS/python $@
+
+ Be sure to give this script execute permissions:
+
+ sudo chmod +x /usr/local/bin/pythonw
+
+ If you would like to make a MachoPython installer from what you
+ built then you may want to look at the scripts I use to do it
+ located in wxPython/distrib/mac/buildPython.
+
+ One last thing, make sure that /usr/local/bin is in your PATH
+ environment variable.
+
+
+2. In a wxWindows CVS tree make a build directory.
cd ~/proj/wxWindows # or wherever you put it
mkdir build
-4. Run configure from that build directory.
+3. Run configure from that build directory.
cd build
../configure --with-mac --with-opengl --enable-debug
-5. Make and install wxMac.
+4. Make and install wxMac.
make
sudo make install
-6. Build wxPython for testing (without installing it.)
+5. Build and install wxPython.
cd ../wxPython
- python setup.py IN_CVS_TREE=1 build_ext --inplace --debug
-
-7. Test. The easiest way to do this from the CVS tree (witout having
- to reinstall after every build) is to make a symlink in the demo
- directory to the wxPython package dir, and then run stuff directly
- from the demo.
+ python setup.py IN_CVS_TREE=1 build install
- cd demo
- ln -s ../wxPython .
-
-8. Now just navigate in the Finder to the demo directory and double
+6. Test. Just navigate in the Finder to the demo directory and double
click demo.py, or simple.py, or whatever you want to run. Or from
a command line you can run it this way:
- open -a Python demo.py
+ cd demo
+ pythonw demo.py
-9. Figure out what's wrong, figure out how to fix it, and then send
+7. Figure out what's wrong, figure out how to fix it, and then send
the patches to me. <wink>
--Robin