#include "wx/list.h"
#endif
+#if !wxUSE_STL
+
// =============================================================================
// implementation
// =============================================================================
// -----------------------------------------------------------------------------
// wxListKey
// -----------------------------------------------------------------------------
-
wxListKey wxDefaultListKey;
bool wxListKey::operator==(wxListKeyValue value) const
delete[] objArray;
}
+void wxListBase::Reverse()
+{
+ wxNodeBase* node = m_nodeFirst;
+ wxNodeBase* tmp;
+
+ while (node)
+ {
+ // swap prev and next pointers
+ tmp = node->m_next;
+ node->m_next = node->m_previous;
+ node->m_previous = tmp;
+
+ // this is the node that was next before swapping
+ node = tmp;
+ }
+
+ // swap first and last node
+ tmp = m_nodeFirst; m_nodeFirst = m_nodeLast; m_nodeLast = tmp;
+}
+
+void wxListBase::DeleteNodes(wxNodeBase* first, wxNodeBase* last)
+{
+ wxNodeBase* node = first;
+
+ while (node != last)
+ {
+ wxNodeBase* next = node->GetNext();
+ DeleteNode(node);
+ node = next;
+ }
+}
+
// ============================================================================
// compatibility section from now on
// ============================================================================
#endif // wxLIST_COMPATIBILITY
+#endif // !wxUSE_STL