#define XtScreen XTSCREEN
#endif
+#ifndef WX_PRECOMP
+ #include "wx/hash.h"
+ #include "wx/log.h"
+ #include "wx/app.h"
+ #include "wx/utils.h"
+ #include "wx/frame.h"
+ #include "wx/dc.h"
+ #include "wx/dcclient.h"
+#endif
+
#include "wx/menu.h"
-#include "wx/dc.h"
-#include "wx/dcclient.h"
-#include "wx/utils.h"
-#include "wx/app.h"
#include "wx/layout.h"
#include "wx/button.h"
#include "wx/settings.h"
-#include "wx/frame.h"
#include "wx/scrolwin.h"
#include "wx/module.h"
#include "wx/menuitem.h"
-#include "wx/log.h"
#include "wx/evtloop.h"
-#include "wx/hash.h"
#if wxUSE_DRAG_AND_DROP
#include "wx/dnd.h"
{
// A bit of optimization to help sort out the flickers.
int oldX = -1, oldY = -1, oldW = -1, oldH = -1;
+
if( !fromCtor )
{
GetSize(& oldW, & oldH);