/////////////////////////////////////////////////////////////////////////////
-// Name: cursor.mm
+// Name: src/cocoa/cursor.mm
// Purpose: wxCursor class for wxCocoa
// Author: Ryan Norton
// Modified by:
// Created: 2004-10-05
// RCS-ID: $Id$
// Copyright: (c) Ryan Norton
-// Licence: wxWidgets licence
+// Licence: wxWidgets licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
+
+#include "wx/cursor.h"
+
#ifndef WX_PRECOMP
#include "wx/icon.h"
- #include "wx/cursor.h"
#endif //WX_PRECOMP
#import <AppKit/NSCursor.h>
{
ClassicCursor* pCursor = &gMacCursors[sIndex];
- //Classic mac cursors are 1bps 16x16 black and white with a
+ //Classic mac cursors are 1bps 16x16 black and white with a
//identical mask that is 1 for on and 0 for off
NSImage *theImage = [[NSImage alloc] initWithSize:NSMakeSize(16.0,16.0)];
-
+
//NSCursor takes an NSImage takes a number of Representations - here
//we need only one for the raw data
- NSBitmapImageRep *theRep =
- [[NSBitmapImageRep alloc]
+ NSBitmapImageRep *theRep =
+ [[NSBitmapImageRep alloc]
initWithBitmapDataPlanes: nil // Allocate the buffer for us :)
- pixelsWide: 16
+ pixelsWide: 16
pixelsHigh: 16
bitsPerSample: 1
- samplesPerPixel: 2
- hasAlpha: YES // Well, more like a mask...
- isPlanar: NO
+ samplesPerPixel: 2
+ hasAlpha: YES // Well, more like a mask...
+ isPlanar: NO
colorSpaceName: NSCalibratedWhiteColorSpace // Normal B/W - 0 black 1 white
bytesPerRow: 0 // I don't care - figure it out for me :)
bitsPerPixel: 2]; // bitsPerSample * samplesPerPixel
-
+
//unsigned int is better to put data in then a void*
//note that working with bitfields would be a lot better here -
//but since it breaks some compilers...
- wxUint32 *data = (wxUint32 *)[theRep bitmapData];
-
+ wxUint32 *data = (wxUint32 *)[theRep bitmapData];
+
//traverse through the bitmap data
for (int i = 0; i < 16; ++i)
{
//bit alpha bit alpha ... :D
-
- //Notice the = instead of |= -
+
+ //Notice the = instead of |= -
//this is to avoid doing a memset earlier
data[i] = 0;
-
+
//do the rest of those bits and alphas :)
for (int shift = 0; shift < 32; ++shift)
{
//add the representation (data) to the image
[theImage addRepresentation:theRep];
-
+
//create the new cursor
- NSCursor* theCursor = [[NSCursor alloc] initWithImage:theImage
+ NSCursor* theCursor = [[NSCursor alloc] initWithImage:theImage
hotSpot:NSMakePoint(pCursor->hotspot[1], pCursor->hotspot[0])
];
-
+
//do the usual cleanups
- [theRep release];
+ [theRep release];
[theImage release];
-
+
//return the new cursor
return theCursor;
-}
+}
wxCursorRefData::wxCursorRefData() :
m_width(32), m_height(32), m_hCursor(nil)
wxCursor::wxCursor(const char WXUNUSED(bits)[], int WXUNUSED(width), int WXUNUSED(height),
int WXUNUSED(hotSpotX), int WXUNUSED(hotSpotY), const char WXUNUSED(maskBits)[])
{
-
}
wxCursor::wxCursor(const wxString& cursor_file, long flags, int hotSpotX, int hotSpotY)
{
m_refData = new wxCursorRefData;
-
+
//TODO: Not sure if this works or not
NSImage* theImage;
-
+
if (flags & wxBITMAP_TYPE_MACCURSOR_RESOURCE)
{
//[NSBundle bundleForClass:[self class]]?
- theImage = [[NSImage alloc]
+ theImage = [[NSImage alloc]
initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:wxNSStringWithWxString(cursor_file) ofType:nil]
];
-
+
}
- else
+ else
theImage = [[NSImage alloc] initByReferencingFile:wxNSStringWithWxString(cursor_file)
];
-
+
wxASSERT(theImage);
-
+
M_CURSORDATA->m_hCursor = [[NSCursor alloc] initWithImage:theImage
hotSpot:NSMakePoint(hotSpotX, hotSpotY)
];
-
+
[theImage release];
}
case wxCURSOR_ARROW:
M_CURSORDATA->m_hCursor = [[NSCursor arrowCursor] retain];
break;
-/* TODO:
+/* TODO:
case wxCURSOR_COPY_ARROW:
M_CURSORDATA->m_themeCursor = kThemeCopyArrowCursor ;
break;
M_CURSORDATA->m_hCursor = wxGetStockCursor(kwxCursorSizeNESW);
}
break;
-/* TODO:
+/* TODO:
case wxCURSOR_SIZEWE:
{
M_CURSORDATA->m_themeCursor = kThemeResizeLeftRightCursor;
M_CURSORDATA->m_hCursor = wxGetStockCursor(kwxCursorSize);
}
break;
-/* TODO:
+/* TODO:
case wxCURSOR_HAND:
{
M_CURSORDATA->m_themeCursor = kThemePointingHandCursor;
// Set the cursor to the busy cursor for all windows
void wxBeginBusyCursor(const wxCursor *cursor)
{
- wxBusyCursorCount ++;
- if (wxBusyCursorCount == 1)
- {
+ wxBusyCursorCount ++;
+ if (wxBusyCursorCount == 1)
+ {
// TODO
- }
- else
- {
+ }
+ else
+ {
// TODO
- }
+ }
}
// Restore cursor to normal
void wxEndBusyCursor()
{
- if (wxBusyCursorCount == 0)
- return;
-
- wxBusyCursorCount --;
- if (wxBusyCursorCount == 0)
- {
- // TODO
- }
+ if (wxBusyCursorCount == 0)
+ return;
+
+ wxBusyCursorCount --;
+ if (wxBusyCursorCount == 0)
+ {
+ // TODO
+ }
}
-// TRUE if we're between the above two calls
+// true if we're between the above two calls
bool wxIsBusy()
{
return (wxBusyCursorCount > 0);
-}
-
+}