%\overview{Overview}{wxbitmapoverview}
%
This class encapsulates the concept of a platform-dependent bitmap,
-either monochrome or colour.
+either monochrome or colour or colour with alpha channel support.
\wxheading{Derived from}
\func{}{wxBitmap}{\param{const wxBitmap\& }{bitmap}}
-Copy constructor.
+Copy constructor. Note that this does not take a fresh copy of the data,
+but instead makes the internal data point to {\it bitmap}'s data. So
+changing one bitmap will change the other. To make a real copy, you can
+use:
+
+\begin{verbatim}
+ wxBitmap newBitmap = oldBitmap.GetSubBitmap(
+ wxRect(0, 0, oldBitmap.GetWidth(), oldBitmap.GetHeight()));
+\end{verbatim}
\func{}{wxBitmap}{\param{void*}{ data}, \param{int}{ type}, \param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
Creates a new bitmap. A depth of -1 indicates the depth of the current screen
or visual. Some platforms only support 1 for monochrome and -1 for the current
-colour setting.
+colour setting. Beginning with version 2.5.4 of wxWidgets a depth of 32 including
+an alpha channel is supported under MSW, Mac and GTK+.
\func{}{wxBitmap}{\param{const char**}{ bits}}
\twocolwidtha{5cm}
\begin{twocollist}
\twocolitem{\indexit{wxBITMAP\_TYPE\_BMP}}{Load a Windows bitmap file.}
-\twocolitem{\indexit{wxBITMAP\_TYPE\_BMP\_RESOURCE}}{Load a Windows bitmap from the resource database.}
+\twocolitem{\indexit{wxBITMAP\_TYPE\_BMP\_RESOURCE}}{Load a Windows bitmap resource from the executable. Windows only.}
+\twocolitem{\indexit{wxBITMAP\_TYPE\_PICT\_RESOURCE}}{Load a PICT image resource from the executable. Mac OS only.}
\twocolitem{\indexit{wxBITMAP\_TYPE\_GIF}}{Load a GIF bitmap file.}
\twocolitem{\indexit{wxBITMAP\_TYPE\_XBM}}{Load an X bitmap file.}
\twocolitem{\indexit{wxBITMAP\_TYPE\_XPM}}{Load an XPM bitmap file.}
-\twocolitem{\indexit{wxBITMAP\_TYPE\_RESOURCE}}{Load a Windows resource name.}
\end{twocollist}
The validity of these flags depends on the platform and wxWidgets configuration.
Finds the handler with the given name.
-\func{static wxBitmapHandler*}{FindHandler}{\param{const wxString\& }{extension}, \param{long}{ bitmapType}}
+\func{static wxBitmapHandler*}{FindHandler}{\param{const wxString\& }{extension}, \param{wxBitmapType}{ bitmapType}}
Finds the handler associated with the given extension and type.
-\func{static wxBitmapHandler*}{FindHandler}{\param{long }{bitmapType}}
+\func{static wxBitmapHandler*}{FindHandler}{\param{wxBitmapType }{bitmapType}}
Finds the handler associated with the given bitmap type.
\membersection{wxBitmap::LoadFile}\label{wxbitmaploadfile}
-\func{bool}{LoadFile}{\param{const wxString\&}{ name}, \param{long}{ type}}
+\func{bool}{LoadFile}{\param{const wxString\&}{ name}, \param{wxBitmapType}{ type}}
Loads a bitmap from a file or resource.
\twocolwidtha{5cm}
\begin{twocollist}
\twocolitem{{\bf wxBITMAP\_TYPE\_BMP}}{Load a Windows bitmap file.}
-\twocolitem{{\bf wxBITMAP\_TYPE\_BMP\_RESOURCE}}{Load a Windows bitmap from the resource database.}
+\twocolitem{{\bf wxBITMAP\_TYPE\_BMP\_RESOURCE}}{Load a Windows bitmap resource from the executable.}
+\twocolitem{{\bf wxBITMAP\_TYPE\_PICT\_RESOURCE}}{Load a PICT image resource from the executable. Mac OS only.}
\twocolitem{{\bf wxBITMAP\_TYPE\_GIF}}{Load a GIF bitmap file.}
\twocolitem{{\bf wxBITMAP\_TYPE\_XBM}}{Load an X bitmap file.}
\twocolitem{{\bf wxBITMAP\_TYPE\_XPM}}{Load an XPM bitmap file.}
\membersection{wxBitmap::SaveFile}\label{wxbitmapsavefile}
-\func{bool}{SaveFile}{\param{const wxString\& }{name}, \param{int}{ type}, \param{wxPalette* }{palette = NULL}}
+\func{bool}{SaveFile}{\param{const wxString\& }{name}, \param{wxBitmapType}{ type}, \param{wxPalette* }{palette = NULL}}
Saves a bitmap in the named file.
\func{void}{SetPalette}{\param{const wxPalette\& }{palette}}
-Sets the associated palette.
+Sets the associated palette. (Not implemented under GTK+).
\wxheading{Parameters}