// Collapse & expand the tree, thus re-creating it from scratch:
virtual void ReCreateTree();
+ // Collapse the entire tree
+ virtual void CollapseTree();
+
protected:
+ virtual void ExpandRoot();
virtual void ExpandDir(wxTreeItemId parentId);
virtual void CollapseDir(wxTreeItemId parentId);
virtual const wxTreeItemId AddSection(const wxString& path, const wxString& name, int imageId = 0);