// returns true if the window is visible, i.e. IsShown() returns true
// if called on it and all its parents up to the first TLW
- virtual bool IsVisible() const;
+ virtual bool IsShownOnScreen() const;
// get/set window style (setting style won't update the window and so
// is only useful for internal usage)
// thaw the window: redraw it after it had been frozen
virtual void Thaw() { }
+ // return true if window had been frozen and not unthawed yet
+ virtual bool IsFrozen() const { return false; }
+
// adjust DC for drawing on this window
virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }