// Recommended setting: 0 unless you do plan to develop MT applications
#define wxUSE_THREADS 1
-// If enabled (1), compiles wxWidgets streams classes
+// If enabled, compiles wxWidgets streams classes
+//
+// wx stream classes are used for image IO, process IO redirection, network
+// protocols implementation and much more and so disabling this results in a
+// lot of other functionality being lost.
+//
+// Default is 1
+//
+// Recommended setting: 1 as setting it to 0 disables many other things
#define wxUSE_STREAMS 1
-// Use standard C++ streams if 1. If 0, use wxWin streams implementation only.
+// Use standard C++ streams if 1 instead of wx streams in some places. If
+// disabled (default), wx streams are used everywhere and wxWidgets doesn't
+// depend on the standard streams library.
+//
+// Notice that enabling this does not replace wx streams with std streams
+// everywhere, in a lot of places wx streams are used no matter what.
+//
+// Default is 0
+//
+// Recommended setting: 1 if you use the standard streams anyhow and so
+// dependency on the standard streams library is not a
+// problem
#define wxUSE_STD_IOSTREAM 0
// Enable conversion to standard C++ string if 1.
#define wxUSE_STD_STRING 0
+// Support for positional parameters (e.g. %1$d, %2$s ...) in wxVsnprintf.
+// Note that if the system's implementation does not support positional
+// parameters, setting this to 1 forces the use of the wxWidgets implementation
+// of wxVsnprintf. The standard vsnprintf() supports positional parameters on
+// many Unix systems but usually doesn't under Windows.
+//
+// Positional parameters are very useful when translating a program since using
+// them in formatting strings allow translators to correctly reorder the
+// translated sentences.
+//
+// Default is 1
+//
+// Recommended setting: 1 if you want to support multiple languages
+#define wxUSE_PRINTF_POS_PARAMS 1
+
// ----------------------------------------------------------------------------
// non GUI features selection
// ----------------------------------------------------------------------------
# define wxUSE_XML 0
#endif
+// Use wxWidget's AUI docking system
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_AUI 1
+
// ----------------------------------------------------------------------------
// Individual GUI controls
// ----------------------------------------------------------------------------
// Default is 1
//
// Recommended setting: 1
-#define wxUSE_BUTTON 1 // wxButton
-#define wxUSE_BMPBUTTON 1 // wxBitmapButton
-#define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl
-#define wxUSE_CHECKBOX 1 // wxCheckBox
-#define wxUSE_CHECKLISTBOX 1 // wxCheckListBox (requires wxUSE_OWNER_DRAWN)
-#define wxUSE_CHOICE 1 // wxChoice
-#define wxUSE_COMBOBOX 1 // wxComboBox
-#define wxUSE_DATEPICKCTRL 1 // wxDatePickerCtrl
-#define wxUSE_GAUGE 1 // wxGauge
-#define wxUSE_LISTBOX 1 // wxListBox
-#define wxUSE_LISTCTRL 1 // wxListCtrl
-#define wxUSE_RADIOBOX 1 // wxRadioBox
-#define wxUSE_RADIOBTN 1 // wxRadioButton
-#define wxUSE_SCROLLBAR 1 // wxScrollBar
-#define wxUSE_SLIDER 1 // wxSlider
-#define wxUSE_SPINBTN 1 // wxSpinButton
-#define wxUSE_SPINCTRL 1 // wxSpinCtrl
-#define wxUSE_STATBOX 1 // wxStaticBox
-#define wxUSE_STATLINE 1 // wxStaticLine
-#define wxUSE_STATTEXT 1 // wxStaticText
-#define wxUSE_STATBMP 1 // wxStaticBitmap
-#define wxUSE_TEXTCTRL 1 // wxTextCtrl
-#define wxUSE_TOGGLEBTN 1 // requires wxButton
-#define wxUSE_TREECTRL 1 // wxTreeCtrl
+#define wxUSE_BUTTON 1 // wxButton
+#define wxUSE_BMPBUTTON 1 // wxBitmapButton
+#define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl
+#define wxUSE_CHECKBOX 1 // wxCheckBox
+#define wxUSE_CHECKLISTBOX 1 // wxCheckListBox (requires wxUSE_OWNER_DRAWN)
+#define wxUSE_CHOICE 1 // wxChoice
+#define wxUSE_COLOURPICKERCTRL 1 // wxColourPickerCtrl
+#define wxUSE_COMBOBOX 1 // wxComboBox
+#define wxUSE_DATAVIEWCTRL 1 // wxDataViewCtrl
+#define wxUSE_DATEPICKCTRL 1 // wxDatePickerCtrl
+#define wxUSE_DIRPICKERCTRL 1 // wxDirPickerCtrl
+#define wxUSE_FILEPICKERCTRL 1 // wxFilePickerCtrl
+#define wxUSE_FONTPICKERCTRL 1 // wxFontPickerCtrl
+#define wxUSE_GAUGE 1 // wxGauge
+#define wxUSE_HYPERLINKCTRL 1 // wxHyperlinkCtrl
+#define wxUSE_LISTBOX 1 // wxListBox
+#define wxUSE_LISTCTRL 1 // wxListCtrl
+#define wxUSE_RADIOBOX 1 // wxRadioBox
+#define wxUSE_RADIOBTN 1 // wxRadioButton
+#define wxUSE_SCROLLBAR 1 // wxScrollBar
+#define wxUSE_SLIDER 1 // wxSlider
+#define wxUSE_SPINBTN 1 // wxSpinButton
+#define wxUSE_SPINCTRL 1 // wxSpinCtrl
+#define wxUSE_STATBOX 1 // wxStaticBox
+#define wxUSE_STATLINE 1 // wxStaticLine
+#define wxUSE_STATTEXT 1 // wxStaticText
+#define wxUSE_STATBMP 1 // wxStaticBitmap
+#define wxUSE_TEXTCTRL 1 // wxTextCtrl
+#define wxUSE_TOGGLEBTN 1 // requires wxButton
+#define wxUSE_TREECTRL 1 // wxTreeCtrl
// Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR
// below either wxStatusBar95 or a generic wxStatusBar will be used.
// Recommended setting: 1 (it doesn't cost almost anything)
#define wxUSE_MINIFRAME 1
+// wxComboCtrl and related classes: combobox with custom popup window and
+// not necessarily a listbox.
+//
+// Default is 1.
+//
+// Recommended setting: 1 but can be safely set to 0 except for wxUniv where it
+// it used by wxComboBox
+#define wxUSE_COMBOCTRL 1
+
+// wxOwnerDrawnComboBox is a custom combobox allowing to paint the combobox
+// items.
+//
+// Default is 1.
+//
+// Recommended setting: 1 but can be safely set to 0
+#define wxUSE_ODCOMBOBOX 1
+
// ----------------------------------------------------------------------------
// Miscellaneous GUI stuff
// ----------------------------------------------------------------------------
#define wxUSE_CARET 1
// Use wxDisplay class: it allows enumerating all displays on a system and
-// working with them.
+// their geometries as well as finding the display on which the given point or
+// window lies.
//
-// Default is 0 because it isn't yet implemented on all platforms
+// Default is 1.
//
// Recommended setting: 1 if you need it, can be safely set to 0 otherwise
-#define wxUSE_DISPLAY 0
+#define wxUSE_DISPLAY 1
// Miscellaneous geometry code: needed for Canvas library
#define wxUSE_GEOMETRY 1
// 0 for no interprocess comms
#define wxUSE_HELP 1
// 0 for no help facility
-#define wxUSE_MS_HTML_HELP 1
- // 0 for no MS HTML Help
// Use wxHTML-based help controller?
#define wxUSE_WXHTML_HELP 1
#define wxUSE_UNICODE_MSLU 0
#endif
+// Should we use MS HTML help for wxHelpController? If disabled, neither
+// wxCHMHelpController nor wxBestHelpController are available.
+//
+// Default is 1
+//
+// Recommended setting: 1, only set to 0 if you have trouble compiling
+// wxCHMHelpController (could be a problem with really ancient compilers)
+#define wxUSE_MS_HTML_HELP 1
+
// Set this to 1 if you want to use wxWidgets and MFC in the same program. This
// will override some other settings (see below)
//
// bitmaps > 16MB on Win95/98/Me. Set to 0 to use DDB's only.
#define wxUSE_DIB_FOR_BITMAP 0
-// Set this to 1 to enable wxDIB
+// Set this to 1 to enable wxDIB class used internally for manipulating
+// wxBitmao data.
+//
+// Default is 1, set it to 0 only if you don't use wxImage neither
+//
+// Recommended setting: 1 (without it conversion to/from wxImage won't work)
#define wxUSE_WXDIB 1
// Set to 0 to disable PostScript print/preview architecture code under Windows