#endif
// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers)
+// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#endif
EVT_SIZE(wxRemotelyScrolledTreeCtrl::OnSize)
EVT_PAINT(wxRemotelyScrolledTreeCtrl::OnPaint)
- EVT_TREE_ITEM_EXPANDED(-1, wxRemotelyScrolledTreeCtrl::OnExpand)
- EVT_TREE_ITEM_COLLAPSED(-1, wxRemotelyScrolledTreeCtrl::OnExpand)
+ EVT_TREE_ITEM_EXPANDED(wxID_ANY, wxRemotelyScrolledTreeCtrl::OnExpand)
+ EVT_TREE_ITEM_COLLAPSED(wxID_ANY, wxRemotelyScrolledTreeCtrl::OnExpand)
EVT_SCROLLWIN(wxRemotelyScrolledTreeCtrl::OnScroll)
END_EVENT_TABLE()
if (!IsKindOf(CLASSINFO(wxGenericTreeCtrl)))
#endif
{
- ::ShowScrollBar((HWND) GetHWND(), SB_VERT, FALSE);
+ ::ShowScrollBar((HWND) GetHWND(), SB_VERT, false);
}
#if USE_GENERIC_TREECTRL
else
if (IsKindOf(CLASSINFO(wxGenericTreeCtrl)))
{
wxGenericTreeCtrl* win = (wxGenericTreeCtrl*) this;
- win->wxGenericTreeCtrl::SetScrollbars(pixelsPerUnitX, pixelsPerUnitY, noUnitsX, 0, xPos, 0, /* noRefresh */ TRUE);
+ win->wxGenericTreeCtrl::SetScrollbars(pixelsPerUnitX, pixelsPerUnitY, noUnitsX, 0, xPos, 0, /* noRefresh */ true);
wxScrolledWindow* scrolledWindow = GetScrolledWindow();
if (scrolledWindow)
wxSize clientSize = GetClientSize();
wxRect itemRect;
wxTreeItemId h, lastH;
- for(h=GetFirstVisibleItem();h;h=GetNextVisible(h))
+ for (h=GetFirstVisibleItem();
+ h.IsOk();
+ h=GetNextVisible(h))
{
if (GetBoundingRect(h, itemRect))
{
dc.DrawLine(0, cy, clientSize.x, cy);
lastH = h;
}
+ if (! IsVisible(h))
+ break;
}
if (lastH.IsOk() && GetBoundingRect(lastH, itemRect))
{
wxSize clientSize = GetClientSize();
wxRect itemRect;
wxTreeItemId h, lastH;
- for(h=m_treeCtrl->GetFirstVisibleItem();h;h=m_treeCtrl->GetNextVisible(h))
+ for (h=m_treeCtrl->GetFirstVisibleItem();
+ h.IsOk();
+ h=m_treeCtrl->GetNextVisible(h))
{
if (m_treeCtrl->GetBoundingRect(h, itemRect))
{
DrawItem(dc, h, drawItemRect);
dc.DrawLine(0, cy, clientSize.x, cy);
}
+ if (! m_treeCtrl->IsVisible(h))
+ break;
}
if (lastH.IsOk() && m_treeCtrl->GetBoundingRect(lastH, itemRect))
{
return;
// TODO: scroll the window physically instead of just refreshing.
- Refresh(TRUE);
+ Refresh(true);
}
void wxTreeCompanionWindow::OnExpand(wxTreeEvent& WXUNUSED(event))
{
// Ensure that events being propagated back up the window hierarchy
// don't cause an infinite loop
- static bool inOnScroll = FALSE;
+ static bool inOnScroll = false;
if (inOnScroll)
{
event.Skip();
return;
}
- inOnScroll = TRUE;
+ inOnScroll = true;
int orient = event.GetOrientation();
int nScrollInc = CalcScrollInc(event);
if (nScrollInc == 0)
{
- inOnScroll = FALSE;
+ inOnScroll = false;
return;
}
if (orient == wxHORIZONTAL)
{
- inOnScroll = FALSE;
+ inOnScroll = false;
event.Skip();
return;
#if 0
int newPos = m_xScrollPosition + nScrollInc;
- SetScrollPos(wxHORIZONTAL, newPos, TRUE );
+ SetScrollPos(wxHORIZONTAL, newPos, true );
#endif
}
else
{
int newPos = m_yScrollPosition + nScrollInc;
- SetScrollPos(wxVERTICAL, newPos, TRUE );
+ SetScrollPos(wxVERTICAL, newPos, true );
}
if (orient == wxHORIZONTAL)
}
// Find targets in splitter window and send the event to them
- wxWindowListNode* node = GetChildren().GetFirst();
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
while (node)
{
wxWindow* child = (wxWindow*) node->GetData();
node = node->GetNext();
}
-#ifdef __WXMAC__
- m_targetWindow->MacUpdateImmediately() ;
-#endif
+ m_targetWindow->Update() ;
- inOnScroll = FALSE;
+ inOnScroll = false;
}