// Copyright: (c) Guilhem Lavaux
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+
#ifndef _WX_NETWORK_SOCKET_H
#define _WX_NETWORK_SOCKET_H
#ifdef __GNUG__
-#pragma interface
-#endif
-
-// ---------------------------------------------------------------------------
-// Windows(tm) specific
-// ---------------------------------------------------------------------------
-#if defined(__WINDOWS__) && defined(WXSOCK_INTERNAL)
-#include <winsock.h>
-#include <wx/msw/private.h>
-
-struct wxSockInternal {
- UINT my_msg;
-};
-
-struct wxSockHandlerInternal {
- HWND sockWin;
- UINT firstAvailableMsg;
-};
-#endif // defined(__WINDOWS__) && defined(WXSOCK_INTERNAL)
-
-// ---------------------------------------------------------------------------
-// Unix specific
-// ---------------------------------------------------------------------------
-#if defined(__UNIX__) && defined(WXSOCK_INTERNAL)
-#include <sys/types.h>
-#include <sys/socket.h>
-#include <netinet/in.h>
-
-// ---------------------------------------------------------------------------
-// Athena specific
-// ---------------------------------------------------------------------------
-#if defined(__WXXT__) || defined(__WXMOTIF__)
-#include <X11/Intrinsic.h>
-
-struct wxSockInternal {
- XtInputId sock_inputid, sock_outputid, sock_exceptid;
-};
+#pragma interface "socket.h"
#endif
-// ---------------------------------------------------------------------------
-// GTK specific
-// ---------------------------------------------------------------------------
-#if defined(__WXGTK__)
-#include <gdk/gdk.h>
-
-struct wxSockInternal {
- gint sock_inputid, sock_outputid, sock_exceptid;
-};
-#endif
+#include "wx/defs.h"
-#endif // defined(__UNIX__) && defined(WXSOCK_INTERNAL)
+#if wxUSE_SOCKETS
// ---------------------------------------------------------------------------
// wxSocket headers (generic)
// ---------------------------------------------------------------------------
#ifdef WXPREC
-#include <wx/wxprec.h>
+# include <wx/wxprec.h>
#else
-#include <wx/wx.h>
+# include <wx/event.h>
+# include <wx/string.h>
#endif
-#include "wx/sckaddr.h"
+#include <wx/sckaddr.h>
+#include "wx/gsocket.h"
+
+class WXDLLEXPORT wxTimer;
class WXDLLEXPORT wxSocketEvent;
-class WXDLLEXPORT wxSocketHandler;
class WXDLLEXPORT wxSocketBase : public wxEvtHandler
{
DECLARE_CLASS(wxSocketBase)
public:
- enum wxSockFlags { NONE=0, NOWAIT=1, WAITALL=2, SPEED=4 };
+ enum { NONE=0, NOWAIT=1, WAITALL=2, SPEED=4 };
+ typedef int wxSockFlags;
// Type of request
- enum { REQ_READ=0x1, REQ_PEEK=0x2, REQ_WRITE=0x4, REQ_LOST=0x8,
- REQ_ACCEPT=0x10, REQ_CONNECT=0x20};
- enum { EVT_READ=0, EVT_PEEK=1, EVT_WRITE=2, EVT_LOST=3, EVT_ACCEPT=4,
- EVT_CONNECT=5 };
- typedef int wxRequestNotify;
- typedef int wxRequestEvent;
- typedef void (*wxSockCbk)(wxSocketBase& sock,wxRequestEvent evt,char *cdata);
+ enum wxSockType { SOCK_CLIENT, SOCK_SERVER, SOCK_INTERNAL, SOCK_UNINIT };
+ typedef void (*wxSockCbk)(wxSocketBase& sock,GSocketEvent evt,char *cdata);
protected:
- wxList req_list[EVT_WRITE+1];
-
- // Internal use for SaveState() and RestoreState()
- class wxSockState : public wxObject {
- public:
- bool cbk_on;
- wxSockCbk cbk;
- char *cdata;
- bool notif;
- wxRequestNotify cbk_set;
- wxSockFlags flags;
- };
- typedef struct {
- char sig[4];
- char len[4];
- } SockMsg;
- enum wxSockType { SOCK_CLIENT, SOCK_SERVER, SOCK_INTERNAL, SOCK_UNINIT };
-
- wxSockFlags m_flags;
+ GSocket *m_socket; // wxSocket socket
+ wxSockFlags m_flags; // wxSocket flags
wxSockType m_type; // wxSocket type
- bool m_connected, m_connecting; // State of the socket
- int m_fd; // Socket file descriptors
- int m_waitflags; // Wait flags
- wxList m_states; // States list
+ GSocketEventFlags m_neededreq; // Specify which requet signals we need
+ size_t m_lcount; // Last IO request size
+ unsigned long m_timeout; // IO timeout value
+
+ char *m_unread; // Pushback buffer
+ size_t m_unrd_size; // Pushback buffer size
+ size_t m_unrd_cur; // Pushback pointer
+
wxSockCbk m_cbk; // C callback
char *m_cdata; // C callback data
+
+ bool m_connected; // Connected ?
+ bool m_notify_state; // Notify state
int m_id; // Socket id (for event handler)
- wxSocketHandler *m_handler; // the current socket handler
- wxRequestNotify m_neededreq; // Specify which requet signals we need
- bool m_cbkon;
- char *m_unread; // The unread buf
- size_t m_unrd_size; // The size of the unread buf
- bool m_processing; // To prevent some endless loop
- unsigned long m_timeout;
- int m_wantbuf;
- size_t m_lcount; // Last IO request size
- int m_error; // Last IO error
- bool m_notifyme;
- struct wxSockInternal *m_internal; // System specific variables
+ // Defering variables
+ enum {
+ DEFER_READ, DEFER_WRITE, NO_DEFER
+ } m_defering; // Defering state
+ char *m_defer_buffer; // Defering target buffer
+ size_t m_defer_nbytes; // Defering buffer size
+ wxTimer *m_defer_timer; // Timer for defering mode
+
+ wxList m_states; // Stack of states
public:
wxSocketBase();
wxSocketBase& Peek(char* buffer, size_t nbytes);
wxSocketBase& Read(char* buffer, size_t nbytes);
wxSocketBase& Write(const char *buffer, size_t nbytes);
- wxSocketBase& WriteMsg(const char *buffer, size_t nbytes);
- wxSocketBase& ReadMsg(char* buffer, size_t nbytes);
wxSocketBase& Unread(const char *buffer, size_t nbytes);
+ wxSocketBase& ReadMsg(char *buffer, size_t nbytes);
+ wxSocketBase& WriteMsg(const char *buffer, size_t nbytes);
void Discard();
// Try not to use this two methods (they sould be protected)
void CreatePushbackBefore(const char *buffer, size_t size);
// Status
- inline bool Ok() const { return (m_fd < 0 ? 0 : 1); };
- inline bool Error() const { return (m_error != 0); };
+ inline bool Ok() const { return (m_socket != NULL); };
+ inline bool Error() const
+ { return (GSocket_GetError(m_socket) != GSOCK_NOERROR); };
inline bool IsConnected() const { return m_connected; };
inline bool IsDisconnected() const { return !IsConnected(); };
- inline bool IsNoWait() const { return m_flags & NOWAIT; };
+ inline bool IsNoWait() const { return ((m_flags & NOWAIT) != 0); };
bool IsData() const;
inline size_t LastCount() const { return m_lcount; }
- inline int LastError() const { return m_error; }
-
- inline void SetFlags(wxSockFlags _flags);
+ inline GSocketError LastError() const { return GSocket_GetError(m_socket); }
+ inline wxSockType GetType() const { return m_type; }
+
+ void SetFlags(wxSockFlags _flags);
+ wxSockFlags GetFlags() const;
inline void SetTimeout(unsigned long sec) { m_timeout = sec; }
// seconds = -1 means infinite wait
bool WaitForRead(long seconds = -1, long microseconds = 0);
bool WaitForWrite(long seconds = -1, long microseconds = 0);
bool WaitForLost(long seconds = -1, long microseconds = 0);
-
+
// Save the current state of Socket
void SaveState();
void RestoreState();
// Setup event handler
void SetEventHandler(wxEvtHandler& evt_hdlr, int id = -1);
-
+
// Method called when it happens something on the socket
- void SetNotify(wxRequestNotify flags);
- virtual void OnRequest(wxRequestEvent req_evt);
+ void SetNotify(GSocketEventFlags flags);
+ virtual void OnRequest(GSocketEvent req_evt);
// Public internal callback
- virtual void OldOnNotify(wxRequestEvent WXUNUSED(evt));
+ virtual void OldOnNotify(GSocketEvent WXUNUSED(evt));
// Some info on the socket...
virtual bool GetPeer(wxSockAddress& addr_man) const;
void Notify(bool notify);
// So you can know what the socket driver is looking for ...
- inline wxRequestNotify NeededReq() const { return m_neededreq; }
+ inline GSocketEventFlags NeededReq() const { return m_neededreq; }
- static wxRequestNotify EventToNotify(wxRequestEvent evt);
+ static GSocketEventFlags EventToNotify(GSocketEvent evt);
protected:
friend class wxSocketServer;
friend class wxSocketHandler;
+ friend class wxSocketInternal;
+
+#ifdef __SALFORDC__
+public:
+#endif
wxSocketBase(wxSockFlags flags, wxSockType type);
-
+
+#ifdef __SALFORDC__
+protected:
+#endif
+
bool _Wait(long seconds, long microseconds, int type);
-
- // Set "my" handler
- inline virtual void SetHandler(wxSocketHandler *handler)
- { m_handler = handler; }
- // Activate or disactivate callback
- void SetupCallbacks();
- void DestroyCallbacks();
+ int DeferRead(char *buffer, size_t nbytes);
+ int DeferWrite(const char *buffer, size_t nbytes);
+ void DoDefer(GSocketEvent evt);
// Pushback library
size_t GetPushback(char *buffer, size_t size, bool peek);
-
- // To prevent many read or write on the same socket at the same time
- // ==> cause strange things :-)
- void WantSpeedBuffer(char *buffer, size_t size, wxRequestEvent req);
- void WantBuffer(char *buffer, size_t size, wxRequestEvent req);
-
- virtual bool DoRequests(wxRequestEvent req);
};
////////////////////////////////////////////////////////////////////////
wxSocketBase* Accept();
bool AcceptWith(wxSocketBase& sock);
- virtual void OnRequest(wxRequestEvent flags);
};
////////////////////////////////////////////////////////////////////////
virtual bool Connect(wxSockAddress& addr_man, bool wait = TRUE);
- bool WaitOnConnect(long seconds = -1);
+ bool WaitOnConnect(long seconds = -1, long microseconds = 0);
- virtual void OnRequest(wxRequestEvent flags);
-};
-
-////////////////////////////////////////////////////////////////////////
-
-class WXDLLEXPORT wxSocketHandler : public wxObject
-{
- DECLARE_CLASS(wxSocketHandler)
-protected:
- static wxSocketHandler *master;
-#if defined(__WINDOWS__)
- wxList *smsg_list;
- struct wxSockHandlerInternal *internal;
-#endif
- wxList *socks;
-
-public:
- enum SockStatus { SOCK_NONE, SOCK_DATA, SOCK_CONNECT, SOCK_DISCONNECT,
- SOCK_ERROR };
-
- wxSocketHandler();
- virtual ~wxSocketHandler();
-
- void Register(wxSocketBase* sock);
- void UnRegister(wxSocketBase* sock);
-
- unsigned long Count() const;
-
- // seconds = -1 means indefinite wait
- // seconds = 0 means no wait
- // seconds > 0 means specified wait
-
- int Wait(long seconds = -1, long microseconds = 0);
- void YieldSock();
-
- wxSocketServer *CreateServer
- (wxSockAddress& addr,
- wxSocketBase::wxSockFlags flags = wxSocketBase::NONE);
- wxSocketClient *CreateClient
- (wxSocketBase::wxSockFlags flags = wxSocketBase::NONE);
-
- // Create or reuse a socket handler
- static wxSocketHandler& Master()
- { return *((master) ? (master) : (master = new wxSocketHandler())); }
-
-#if defined(WXSOCK_INTERNAL) && defined(__WINDOWS__)
-
- friend LRESULT APIENTRY _EXPORT wxSocketHandlerWndProc(HWND hWnd,
- UINT message, WPARAM wParam, LPARAM lParam);
-
- UINT NewMessage(wxSocketBase *sock);
- void DestroyMessage(UINT msg);
-
- HWND GetHWND() const;
-#endif
+ virtual void OnRequest(GSocketEvent flags);
};
class WXDLLEXPORT wxSocketEvent : public wxEvent {
public:
wxSocketEvent(int id = 0);
- wxSocketBase::wxRequestEvent SocketEvent() const { return m_skevt; }
+ GSocketEvent SocketEvent() const { return m_skevt; }
+ wxSocketBase *Socket() const { return m_socket; }
+
+ void CopyObject(wxObject& obj_d) const;
+
public:
- wxSocketBase::wxRequestEvent m_skevt;
+ GSocketEvent m_skevt;
+ wxSocketBase *m_socket;
};
typedef void (wxEvtHandler::*wxSocketEventFunction)(wxSocketEvent&);
-#define wxEVT_SOCKET wxEVT_FIRST+301
+#define EVT_SOCKET(id, func) { wxEVT_SOCKET, id, -1, \
+ (wxObjectEventFunction) (wxEventFunction) (wxSocketEventFunction) & func, \
+ (wxObject *) NULL },
-#define EVT_SOCKET(id, func) { wxEVT_SOCKET, id, 0, (wxObjectEventFunction) (wxEventFunction) (wxSocketEventFunction) & func },
+#endif
+ // wxUSE_SOCKETS
#endif
+ // _WX_NETWORK_SOCKET_H