+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
+# pragma interface "dynlib.h"
+#endif
+
+#include "wx/defs.h"
+
+#if wxUSE_DYNLIB_CLASS
+
+#include "wx/string.h"
+#include "wx/dynarray.h"
+
+// FIXME: can this go in private.h or something too??
+#if defined(__WXPM__) || defined(__EMX__)
+#define INCL_DOS
+#include <os2.h>
+#endif
+
+#ifdef __WXMSW__
+#include "wx/msw/private.h"
+#endif
+
+#if defined(HAVE_DLERROR) && !defined(__EMX__)
+ #define wxHAVE_DYNLIB_ERROR
+#endif
+
+class WXDLLIMPEXP_BASE wxDynamicLibraryDetailsCreator;
+
+// ----------------------------------------------------------------------------
+// conditional compilation
+// ----------------------------------------------------------------------------
+
+// Note: WXPM/EMX has to be tested first, since we want to use
+// native version, even if configure detected presence of DLOPEN.
+#if defined(__WXPM__) || defined(__EMX__) || defined(__WINDOWS__)
+ typedef HMODULE wxDllType;
+#elif defined(HAVE_DLOPEN)
+ #include <dlfcn.h>
+ typedef void *wxDllType;
+#elif defined(HAVE_SHL_LOAD)
+ #include <dl.h>
+ typedef shl_t wxDllType;
+#elif defined(__DARWIN__)
+ typedef void *wxDllType;
+#elif defined(__WXMAC__)
+ #include <CodeFragments.h>
+ typedef CFragConnectionID wxDllType;
+#else
+ #error "Dynamic Loading classes can't be compiled on this platform, sorry."
+#endif
+
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+enum wxDLFlags
+{
+ wxDL_LAZY = 0x00000001, // resolve undefined symbols at first use
+ // (only works on some Unix versions)
+ wxDL_NOW = 0x00000002, // resolve undefined symbols on load
+ // (default, always the case under Win32)
+ wxDL_GLOBAL = 0x00000004, // export extern symbols to subsequently
+ // loaded libs.
+ wxDL_VERBATIM = 0x00000008, // attempt to load the supplied library
+ // name without appending the usual dll
+ // filename extension.
+ wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded
+ // (only for wxPluginManager)
+
+ wxDL_DEFAULT = wxDL_NOW // default flags correspond to Win32
+};
+
+enum wxDynamicLibraryCategory
+{
+ wxDL_LIBRARY, // standard library
+ wxDL_MODULE // loadable module/plugin
+};
+
+enum wxPluginCategory
+{
+ wxDL_PLUGIN_GUI, // plugin that uses GUI classes
+ wxDL_PLUGIN_BASE // wxBase-only plugin
+};
+
+// ----------------------------------------------------------------------------
+// macros
+// ----------------------------------------------------------------------------
+
+// when loading a function from a DLL you always have to cast the returned
+// "void *" pointer to the correct type and, even more annoyingly, you have to
+// repeat this type twice if you want to declare and define a function pointer
+// all in one line
+//
+// this macro makes this slightly less painful by allowing you to specify the
+// type only once, as the first parameter, and creating a variable of this type
+// called "pfn<name>" initialized with the "name" from the "dynlib"
+#define wxDYNLIB_FUNCTION(type, name, dynlib) \
+ type pfn ## name = (type)(dynlib).GetSymbol(_T(#name))
+
+// ----------------------------------------------------------------------------
+// wxDynamicLibraryDetails: contains details about a loaded wxDynamicLibrary
+// ----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_BASE wxDynamicLibraryDetails
+{
+public:
+ // ctor, normally never used as these objects are only created by
+ // wxDynamicLibrary::ListLoaded()
+ wxDynamicLibraryDetails() { m_address = NULL; m_length = 0; }
+
+ // get the (base) name
+ wxString GetName() const { return m_name; }
+
+ // get the full path of this object
+ wxString GetPath() const { return m_path; }
+
+ // get the load address and the extent, return true if this information is
+ // available
+ bool GetAddress(void **addr, size_t *len) const
+ {
+ if ( !m_address )
+ return false;
+
+ if ( addr )
+ *addr = m_address;
+ if ( len )
+ *len = m_length;
+
+ return true;
+ }
+
+ // return the version of the DLL (may be empty if no version info)
+ wxString GetVersion() const
+ {
+ return m_version;
+ }
+
+private:
+ wxString m_name,
+ m_path,
+ m_version;
+
+ void *m_address;
+ size_t m_length;
+
+ friend class wxDynamicLibraryDetailsCreator;
+};
+
+WX_DECLARE_USER_EXPORTED_OBJARRAY(wxDynamicLibraryDetails,
+ wxDynamicLibraryDetailsArray,
+ WXDLLIMPEXP_BASE);
+
+// ----------------------------------------------------------------------------
+// wxDynamicLibrary: represents a handle to a DLL/shared object
+// ----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_BASE wxDynamicLibrary
+{
+public:
+ // return a valid handle for the main program itself or NULL if back
+ // linking is not supported by the current platform (e.g. Win32)
+ static wxDllType GetProgramHandle();
+
+ // return the platform standard DLL extension (with leading dot)
+ static const wxChar *GetDllExt() { return ms_dllext; }
+
+ wxDynamicLibrary() : m_handle(0) { }
+ wxDynamicLibrary(const wxString& libname, int flags = wxDL_DEFAULT)
+ : m_handle(0)
+ {
+ Load(libname, flags);
+ }
+
+ // NOTE: this class is (deliberately) not virtual, do not attempt
+ // to use it polymorphically.
+ ~wxDynamicLibrary() { Unload(); }
+
+ // return true if the library was loaded successfully
+ bool IsLoaded() const { return m_handle != 0; }
+
+ // load the library with the given name (full or not), return true if ok
+ bool Load(const wxString& libname, int flags = wxDL_DEFAULT);
+
+ // raw function for loading dynamic libs: always behaves as if
+ // wxDL_VERBATIM were specified and doesn't log error message if the
+ // library couldn't be loaded but simply returns NULL
+ static wxDllType RawLoad(const wxString& libname, int flags = wxDL_DEFAULT);
+
+ // detach the library object from its handle, i.e. prevent the object from
+ // unloading the library in its dtor -- the caller is now responsible for
+ // doing this
+ wxDllType Detach() { wxDllType h = m_handle; m_handle = 0; return h; }
+
+ // unload the given library handle (presumably returned by Detach() before)
+ static void Unload(wxDllType handle);
+
+ // unload the library, also done automatically in dtor
+ void Unload() { if ( IsLoaded() ) { Unload(m_handle); m_handle = 0; } }
+
+ // Return the raw handle from dlopen and friends.
+ wxDllType GetLibHandle() const { return m_handle; }
+
+ // check if the given symbol is present in the library, useful to verify if
+ // a loadable module is our plugin, for example, without provoking error
+ // messages from GetSymbol()
+ bool HasSymbol(const wxString& name) const
+ {
+ bool ok;
+ DoGetSymbol(name, &ok);
+ return ok;
+ }
+
+ // resolve a symbol in a loaded DLL, such as a variable or function name.
+ // 'name' is the (possibly mangled) name of the symbol. (use extern "C" to
+ // export unmangled names)
+ //
+ // Since it is perfectly valid for the returned symbol to actually be NULL,
+ // that is not always indication of an error. Pass and test the parameter
+ // 'success' for a true indication of success or failure to load the
+ // symbol.
+ //
+ // Returns a pointer to the symbol on success, or NULL if an error occurred
+ // or the symbol wasn't found.
+ void *GetSymbol(const wxString& name, bool *success = NULL) const;
+
+ // low-level version of GetSymbol()
+ static void *RawGetSymbol(wxDllType handle, const wxString& name);
+ void *RawGetSymbol(const wxString& name) const
+ {
+#if defined (__WXPM__) || defined(__EMX__)
+ return GetSymbol(name);
+#else
+ return RawGetSymbol(m_handle, name);
+#endif
+ }
+
+ // return all modules/shared libraries in the address space of this process
+ //
+ // returns an empty array if not implemented or an error occured
+ static wxDynamicLibraryDetailsArray ListLoaded();
+
+ // return platform-specific name of dynamic library with proper extension
+ // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux)
+ static wxString CanonicalizeName(const wxString& name,
+ wxDynamicLibraryCategory cat = wxDL_LIBRARY);
+
+ // return name of wxWidgets plugin (adds compiler and version info
+ // to the filename):
+ static wxString
+ CanonicalizePluginName(const wxString& name,
+ wxPluginCategory cat = wxDL_PLUGIN_GUI);
+
+ // return plugin directory on platforms where it makes sense and empty
+ // string on others:
+ static wxString GetPluginsDirectory();
+
+
+#if WXWIN_COMPATIBILITY_2_2
+ operator bool() const { return IsLoaded(); }